Item Details

Hero Trade Mail [1] ( Hero_Trade_Mail )

ID 15096 Hero Trade Mail [1]
Hero Trade Mail [1] Precio de compra: 10 zeny Precio de venta: 5 zeny Peso: 50 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 100
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 160 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Roupa confeccionada exclusivamente para soldados da batalha final.
--------------------------
HP e SP máx. +5%.
ATQ e ATQM +10.
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Ao realizar ataques físicos:
0,3% de chance de infligir Atordoamento, Silêncio, Maldição e Envenenamento no oponente.
A cada refino:
Chance de inflição +0,3%.
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FOR base 90 ou mais:
FOR +1 a cada 2 refinos.
AGI base 90 ou mais:
AGI +1 a cada 2 refinos.
VIT base 90 ou mais:
VIT +1 a cada 2 refinos.
INT base 90 ou mais:
INT +1 a cada 2 refinos.
DES base 90 ou mais:
DES +1 a cada 2 refinos.
SOR base 90 ou mais:
SOR +1 a cada 2 refinos.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 5
Peso: 50
Nível necessário: 160
Classes: Mercadores e evoluções

MDEF +5.
MaxHP & MaxSP +5%. ATK + 10, MATK + 10.
Jika base STR pengguna 90 atau lebih, STR +1 setiap 2 tingkat tempa.
Jika base AGI pengguna 90 atau lebih, AGI +1 setiap 2 tingkat tempa.
Jika base VIT pengguna 90 atau lebih, VIT +1 setiap 2 tingkat tempa.
Jika base INT pengguna 90 atau lebih, INT +1 setiap 2 tingkat tempa.
Jika base DEX pengguna 90 atau lebih, DEX +1 setiap 2 tingkat tempa.
Jika base LUK pengguna 90 atau lebih, LUK +1 setiap 2 tingkat tempa.
Memberikan kemungkinan menyebabkan status Poison, Stun, Silence, Curse kepada target ketika menggunakan serangan fisik.
Kemungkinan bertambah sesuai dengan tingkat tempa barang ini.
Jenis : Armor Defense : 100
Berat : 50
Lv Minimal : 160
Job : 3rd Job Merchant Class

Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels.
Class: Armor
Defense: 100
Weight: 50
Requires Level: 160
Usable By: Mechanic, Geneticist
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5

Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher.
Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher.
Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher.
Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher.
Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher.
Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher.

Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.

Max HP/SP +5%.
ATK, MATK +10.
MDEF +5.
[If base STR is 90 or higher]
STR +1 each 2 refine lv.
[If base INT is 90 or higher]
INT +1 each 2 refine lv.
[If base VIT is 90 or higher]
VIT +1 each 2 refine lv.
[If base AGI is 90 or higher]
AGI +1 each 2 refine lv.
[If base DEX is 90 or higher]
DEX +1 each 2 refine lv.
[If base LUK is 90 or higher]
LUK +1 each 2 refine lv.
Has a chance of casting effect [Stun], [Poison], [Silence], and [Curse] when dealing melee physical damage.
The casting chance upgrades according to the refine level.
-------------
Class: Armor
DEF: 100
Weight: 50
Required Level: 160
Jobs: Mechanic and Geneticist jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bMatk,10;
bonus bBaseAtk,10;
.@r = getrefine();
if (readparam(bStr) >= 90)
   bonus bStr,.@r/2;
if (readparam(bInt) >= 90)
   bonus bInt,.@r/2;
if (readparam(bAgi) >= 90)
   bonus bAgi,.@r/2;
if (readparam(bVit) >= 90)
   bonus bVit,.@r/2;
if (readparam(bDex) >= 90)
   bonus bDex,.@r/2;
if (readparam(bLuk) >= 90)
   bonus bLuk,.@r/2;
.@c = (.@r+1)*30;
bonus2 bAddEff,Eff_Stun,.@c;
bonus2 bAddEff,Eff_Silence,.@c;
bonus2 bAddEff,Eff_Curse,.@c;
bonus2 bAddEff,Eff_Poison,.@c;
Referencias del Script
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bAgi Bono de Ítem
bAgi
Firma:
bonus bAgi,n;
Descripción:
AGI + n
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bLuk Bono de Ítem
bLuk
Firma:
bonus bLuk,n;
Descripción:
LUK + n
bAddEff Bono de Ítem
bAddEff
Firma:
bonus4 bAddEff,eff,n,atf,t;
Descripción:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado