Item Details

Hero Trade Mail [1] ( Hero_Trade_Mail )

ID 15096 Hero Trade Mail [1]
Hero Trade Mail [1] Prix d'achat: 10 zeny Prix de vente: 5 zeny Poids: 50 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 100
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 160 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Transcendantes (pas de classes Transcendantes-Troisièmes)., Classes Quatrièmes., Toutes les classes Transcendantes., Toutes les classes Troisièmes.

Roupa confeccionada exclusivamente para soldados da batalha final.
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HP e SP máx. +5%.
ATQ e ATQM +10.
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Ao realizar ataques físicos:
0,3% de chance de infligir Atordoamento, Silêncio, Maldição e Envenenamento no oponente.
A cada refino:
Chance de inflição +0,3%.
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FOR base 90 ou mais:
FOR +1 a cada 2 refinos.
AGI base 90 ou mais:
AGI +1 a cada 2 refinos.
VIT base 90 ou mais:
VIT +1 a cada 2 refinos.
INT base 90 ou mais:
INT +1 a cada 2 refinos.
DES base 90 ou mais:
DES +1 a cada 2 refinos.
SOR base 90 ou mais:
SOR +1 a cada 2 refinos.
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Tipo: Armadura
DEF: 100 DEFM: 5
Peso: 50
Nível necessário: 160
Classes: Mercadores e evoluções

MDEF +5.
MaxHP & MaxSP +5%. ATK + 10, MATK + 10.
Jika base STR pengguna 90 atau lebih, STR +1 setiap 2 tingkat tempa.
Jika base AGI pengguna 90 atau lebih, AGI +1 setiap 2 tingkat tempa.
Jika base VIT pengguna 90 atau lebih, VIT +1 setiap 2 tingkat tempa.
Jika base INT pengguna 90 atau lebih, INT +1 setiap 2 tingkat tempa.
Jika base DEX pengguna 90 atau lebih, DEX +1 setiap 2 tingkat tempa.
Jika base LUK pengguna 90 atau lebih, LUK +1 setiap 2 tingkat tempa.
Memberikan kemungkinan menyebabkan status Poison, Stun, Silence, Curse kepada target ketika menggunakan serangan fisik.
Kemungkinan bertambah sesuai dengan tingkat tempa barang ini.
Jenis : Armor Defense : 100
Berat : 50
Lv Minimal : 160
Job : 3rd Job Merchant Class

Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels.
Class: Armor
Defense: 100
Weight: 50
Requires Level: 160
Usable By: Mechanic, Geneticist
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5

Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher.
Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher.
Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher.
Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher.
Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher.
Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher.

Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.

Max HP/SP +5%.
ATK, MATK +10.
MDEF +5.
[If base STR is 90 or higher]
STR +1 each 2 refine lv.
[If base INT is 90 or higher]
INT +1 each 2 refine lv.
[If base VIT is 90 or higher]
VIT +1 each 2 refine lv.
[If base AGI is 90 or higher]
AGI +1 each 2 refine lv.
[If base DEX is 90 or higher]
DEX +1 each 2 refine lv.
[If base LUK is 90 or higher]
LUK +1 each 2 refine lv.
Has a chance of casting effect [Stun], [Poison], [Silence], and [Curse] when dealing melee physical damage.
The casting chance upgrades according to the refine level.
-------------
Class: Armor
DEF: 100
Weight: 50
Required Level: 160
Jobs: Mechanic and Geneticist jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bMatk,10;
bonus bBaseAtk,10;
.@r = getrefine();
if (readparam(bStr) >= 90)
   bonus bStr,.@r/2;
if (readparam(bInt) >= 90)
   bonus bInt,.@r/2;
if (readparam(bAgi) >= 90)
   bonus bAgi,.@r/2;
if (readparam(bVit) >= 90)
   bonus bVit,.@r/2;
if (readparam(bDex) >= 90)
   bonus bDex,.@r/2;
if (readparam(bLuk) >= 90)
   bonus bLuk,.@r/2;
.@c = (.@r+1)*30;
bonus2 bAddEff,Eff_Stun,.@c;
bonus2 bAddEff,Eff_Silence,.@c;
bonus2 bAddEff,Eff_Curse,.@c;
bonus2 bAddEff,Eff_Poison,.@c;
Références du Script
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bAgi Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLuk Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bAddEff Bonus d’Objet
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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