Medical Scrubs [1] ( Holy_Coat )
| ID 15205 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 100 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 50 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Um uniforme usado no dia a dia que aumenta efeitos e mistura o usuário na multidão. Baju yang dipakai tim medis di peperangan. Clothing worn by medics working in the battlefields. Clothing worn by medics working in the battlefields. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
.@def = 50;
bonus bUnbreakableArmor,1;
.@val += 2;
if (.@r >= 8) {
.@def += 100;
.@val += 3;
bonus2 bSubRace,RC_DemiHuman,7;
bonus2 bSubRace,RC_Player_Human,7;
if (.@r >= 9) {
.@def += 150;
.@val += 4;
bonus2 bResEff,Eff_Stone,5000;
}
}
bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bUnbreakableArmor
Bono de Ítem
bUnbreakableArmor
Firma:
Descripción:
Armor cannot be damaged/broken by any means
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
bResEff
Bono de Ítem
bResEff
Firma:
Descripción:
Adds a n/100% tolerance to status eff
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bHealPower
Bono de Ítem
bHealPower
Firma:
Descripción:
Increases heal amount of all heal skills by n%
bHealPower2
Bono de Ítem
bHealPower2
Firma:
Descripción:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Bono de Ítem
bAddItemHealRate
Firma:
Descripción:
Increases HP recovered by n% for item iid
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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