Item Details

Medical Scrubs [1] ( Holy_Coat )

ID 15205 Medical Scrubs [1]
Medical Scrubs [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 100 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 50
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um uniforme usado no dia a dia que aumenta efeitos e mistura o usuário na multidão.
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Pós-conjuração -10%.
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Efetividade de cura +2%.
Cura recebida +1%.
Refino +7 ou mais:
DEF +50.
Torna a armadura indestrutível em batalha.
Efetividade de cura +4% adicional.
Cura recebida +2% adicional.
Refino +8 ou mais:
DEF +100 adicional.
Resistência as raças Humano e Humanoide +7%.
Efetividade de cura +6% adicional.
Cura recebida +3% adicional.
Refino +9 ou mais:
DEF +150 adicional.
Tolerância a Petrificação +50%.
Efetividade de cura +8% adicional.
Cura recebida +4% adicional.
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Conjunto
[Carta Argiope]
Refino +9 ou mais:
Tolerância a Congelamento +100%.
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Tipo: Armadura
DEF: 50 DEFM: 10
Peso: 100
Nível necessário: 100
Classes: Todas

Baju yang dipakai tim medis di peperangan.
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MDEF +10.
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Mengurangi After Cast Delay 10%.
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Recovery rate untuk skill jenis recovery +2%,
Recovery rate dari incoming recover skill +1%.
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Saat level tempa +9 atau lebih,
Def +50,
Recovery rate untuk skill jenis recovery +4%,
Recovery rate dari incoming recover skill +2%.
Armor tidak bisa dihancurkan.
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Saat level tempa +10 atau lebih,
Def +100,
Menambah Serangan fisik ke Demi Human 7%,
Recovery rate untuk skill jenis recovery +6%,
Recovery rate dari incoming recover skill +3%.
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Saat level tempa +11 atau lebih,
Def +150,
Recovery rate dari incoming recover skill +3%.
Resist Stone Curse +50%.
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Saat dipakai dengan Argiope Card dan level tempa +9 keatas,
Pemain tidak bisa beku.
------------------------
Jenis : Armor
Def : 50
Berat : 100
Syarat Lv : 100
Job : All Job

Clothing worn by medics working in the battlefields.
Class: Armor
Defense: 50
Property: Neutral
Weight: 100
Required Level: 100
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.

Clothing worn by medics working in the battlefields.
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.
Class: Armor
Defense: 50
Property: Neutral
Weight: 100
Required Level: 100
Required Jobs: All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
   .@def = 50;
   bonus bUnbreakableArmor,1;
   .@val += 2;
   if (.@r >= 8) {
      .@def += 100;
      .@val += 3;
      bonus2 bSubRace,RC_DemiHuman,7;
      bonus2 bSubRace,RC_Player_Human,7;
      if (.@r >= 9) {
         .@def += 150;
         .@val += 4;
         bonus2 bResEff,Eff_Stone,5000;
      }
   }
   bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Бонус Предмета
bUnbreakableArmor
Сигнатура:
bonus bUnbreakableArmor;
Описание:
Armor cannot be damaged/broken by any means
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bResEff Бонус Предмета
bResEff
Сигнатура:
bonus2 bResEff,eff,n;
Описание:
Adds a n/100% tolerance to status eff
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
bHealPower2 Бонус Предмета
bHealPower2
Сигнатура:
bonus bHealPower2,n;
Описание:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate Бонус Предмета
bAddItemHealRate
Сигнатура:
bonus2 bAddItemHealRate,iid,n;
Описание:
Increases HP recovered by n% for item iid
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано