Item Details

Dragon Claw Helm [1] ( Dragon_Claw_Helm )

ID 18893 Dragon Claw Helm [1]
Dragon Claw Helm [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 5
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 10 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um elmo criado a partir de uma pata de dragão verdadeira, decepada no exato momento em um poderoso dragão estava prestes a esmagar um herói da Sociedade Draconiana. De alguma forma, a essência do espírito da criatura ficou presa em suas garras após a morte do monstro, e agora você é capaz de sentir suas chamas e toda a sua fúria assim que coloca este elmo em sua cabeça.
Recuperação de HP da Carne +200%.
Resistência as raças Dragão, Humano e Humanoide +8%.
Refino +12 ou mais:
HP máx. +7%.
SP máx. +3%.
Tipo: Equip. para Cabeça
Equipa em: Topo
Defesa: 5
Peso: 100
Nível necessário: 10
Classes: Todas

Saya merasakan kekuatan naga api mengalir dalam diriku!
Meningkatkan kekebalan terhadap Dragon dan Demi-human sebesar 8%
Meningkatkan efek penyembuhan dari Meat sebesar 200%
Jika tingkat upgrade +12, meningkatkan MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Type : Headgear Defense : 5
Location : Upper Berat : 100
Required Level : 10
Job : All Jobs

I feel the power of a flame dragon flowing inside me!
Increase resistance against Dragon and Demi-human by 8%
Increases healing effect of Meat by 200%
if refined to 12, increase MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Type : Headgear Defense : 5
Location : Upper Weight : 100
Required Level : 10
Job : All Jobs

Instead of blood, living fire flows in your veins!
You are the Chosen One of the dragonkin!
Increase resistance against Human, Demi-Human and Dragon monsters by 8%.
Increases healing effect of Meat by 200%.
[If refine rate is 12 or higher]
MaxHP +7%.
MaxSP +3%.
Animated
-------------
Class: Headgear
Location: Upper
Defense: 5
Weight: 100
Required Level: 1
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSubRace,RC_Dragon,8;
bonus2 bAddItemGroupHealRate,IG_Meat,200;
if (getrefine()>11) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,3;
}
Referencias del Script
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bAddItemGroupHealRate Bono de Ítem
bAddItemGroupHealRate
Firma:
bonus2 bAddItemGroupHealRate,ig,n;
Descripción:
Increases HP recovered by n% for items of item group ig
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado