Item Details

Dragon Claw Helm [1] ( Dragon_Claw_Helm )

ID 18893 Dragon Claw Helm [1]
Dragon Claw Helm [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 10 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um elmo criado a partir de uma pata de dragão verdadeira, decepada no exato momento em um poderoso dragão estava prestes a esmagar um herói da Sociedade Draconiana. De alguma forma, a essência do espírito da criatura ficou presa em suas garras após a morte do monstro, e agora você é capaz de sentir suas chamas e toda a sua fúria assim que coloca este elmo em sua cabeça.
Recuperação de HP da Carne +200%.
Resistência as raças Dragão, Humano e Humanoide +8%.
Refino +12 ou mais:
HP máx. +7%.
SP máx. +3%.
Tipo: Equip. para Cabeça
Equipa em: Topo
Defesa: 5
Peso: 100
Nível necessário: 10
Classes: Todas

Saya merasakan kekuatan naga api mengalir dalam diriku!
Meningkatkan kekebalan terhadap Dragon dan Demi-human sebesar 8%
Meningkatkan efek penyembuhan dari Meat sebesar 200%
Jika tingkat upgrade +12, meningkatkan MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Type : Headgear Defense : 5
Location : Upper Berat : 100
Required Level : 10
Job : All Jobs

I feel the power of a flame dragon flowing inside me!
Increase resistance against Dragon and Demi-human by 8%
Increases healing effect of Meat by 200%
if refined to 12, increase MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Type : Headgear Defense : 5
Location : Upper Weight : 100
Required Level : 10
Job : All Jobs

Instead of blood, living fire flows in your veins!
You are the Chosen One of the dragonkin!
Increase resistance against Human, Demi-Human and Dragon monsters by 8%.
Increases healing effect of Meat by 200%.
[If refine rate is 12 or higher]
MaxHP +7%.
MaxSP +3%.
Animated
-------------
Class: Headgear
Location: Upper
Defense: 5
Weight: 100
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSubRace,RC_Dragon,8;
bonus2 bAddItemGroupHealRate,IG_Meat,200;
if (getrefine()>11) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,3;
}
Script References
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bAddItemGroupHealRate Item Bonus
bAddItemGroupHealRate
Signature:
bonus2 bAddItemGroupHealRate,ig,n;
Description:
Increases HP recovered by n% for items of item group ig
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified