Item Details

Traveler Shoes ( Traveler_Shoes )

ID 22198 Traveler Shoes
Traveler Shoes Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 15
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Não podem te falar pra “descer do salto” se você estiver calçando estes tamancos. Afinal, o que as pessoas do seu grupo de up fariam sem uma Musa com os bônus incríveis destes saltos?
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HP e SP máx. +3%.
Dano mágico +2%.
Dano mágico de propriedade Neutro +2%.
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Ao aprender [Canção de Frigga] nv. 5:
HP máx. +10%.
Ao aprender [Ritmo Contagiante] nv. 5:
Todos os atributos +5.
Ao aprender [Harmonizar] nv. 5:
Velocidade de ataque +5%.
Ao aprender [Ode a Hela] nv. 5:
Dano de [Ruído Estridente] +20%.
Conjuração variável de [Ruído Estridente] -20%.
Ao aprender [Melodia de Morfeu] nv. 5:
Ao realizar ataques mágicos, 4% de chance de infligir Sono no alvo.
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Refino +5 ou mais:
HP e SP máx. +7% adicional.
Dano mágico +3% adicional.
Dano mágico de propriedade Neutro +3% adicional.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Dano mágico +5% adicional.
Dano mágico de propriedade Neutro +5% adicional.
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Tipo: Calçado
DEF: 15 DEFM: 15
Peso: 50
Nível necessário: 100
Classes: Todas

Shoes fit for a traveler with much work to be done.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Mdef + 15.
MaxHP + 3%, MaxSP + 3%.
MATK + 2%.
Increases neutral property magical damage by 2%.
All stat + 1 per each level of Swing Dance user learned.
Attack speed + 4% per each level of Harmonize user learned.
MaxHP + 2% per each level of Frigg's Song user learned.
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10% per each level of Gloomy Shyness user learned.
If user learned Deep Sleep Lullaby level 1, has a chance of inflicting sleep on an enemy when dealing magical damage.
Increases a chance of inflicting sleep per each level of Deep Sleep Lullaby user learned.
If refine rate is 5 or higher, additional MaxHP/MaxSP + 7%,
additional MATK + 3%,
Increases neutral property magical damage by additional 3%.
If refine rate is 7 or higher, additional MaxHP/MaxSP + 10%,
additional MATK + 5%,
Increases neutral property magical damage by additional 5%.

Shoes fit for a traveler with much work to be done.
Max HP +3%, Max SP +3%.
MATK damage +2%.
Neutral property MATK damage +2%.
If refine rate is +5, additionally Max HP +7%, Max SP +7%.
Additionally MATK damage +3%.
Additionally Neutral property MATK damage +3%.
If refine rate is +7 or higher, additionally Max HP +10%, Max SP +10%.
Additionally MATK damage +5%.
Additionally Neutral property MATK damage +5%.
All stat +1 per each level of Swing Dance user learned.
For each level of Harmonize,
ASPD +4%.
For each level of Frigg's Song,
max HP + 2%.
For each level of Gloomy Shyness,
Metallic Sound damage +10%,
variable Cast Time of Metallic Sound -10%.
When learning 1st level Deep Sleep Lullaby,
with a certain chance you can cast Sleep on enemy during MATK.
Success Rate of Sleep increases for each level of Deep Sleep Lullaby learned.
Class: Footwear Defense: 15
Weight: 50
Required Level: 100
Jobs: All

Todo

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Restricción de apilamiento en carrito: Restricción de apilamiento en almacén: Restricción de apilamiento en almacén de guild: Puede dropearse:
Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC: Puede colocarse en el carrito:
Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo: Puede ponerse en subasta:
Retraso:
bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAddEle,Ele_Neutral,5;
}
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