Item Details

Fake Alloy Pot-LT [1] ( Fake_Alloy_Pot_LT )

ID 460066 Fake Alloy Pot-LT [1]
Fake Alloy Pot-LT [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Escudo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 100
Nivel de arma: No especificado Nivel de armadura: 2 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: 1 Elemento: Neutral Clases: No especificado

MDEF+20.
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Every 2 refine level, All Status +1, Max HP +2%.
Every 3 refine level, Resistance to neutral property by +5%.
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When refined to +9 or higher, All Status +3, Max HP +5%.
When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%.
When refined to +12 or higher, All Status +5, Max HP +6%.
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When equiped by Geneticist Class,
Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%.
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[Grade Bonus]
[Grade D] After Cast Delay -5%.
[Grade C] P.ATK+4, S.MATK+4.
[Grade B] Resistance to all property damage by +5%.
If Geneticist Class, increases physical damage to all size enemy by +20%.
[Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure.
If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%£¬

When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)

When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned).
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Type: Shield
Def: 100
Weight: 100
Armor Level: 2
Required Level: 100
Class: All Jobs

Todo

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Restricción de apilamiento en carrito: Restricción de apilamiento en almacén: Restricción de apilamiento en almacén de guild: Puede dropearse:
Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC: Puede colocarse en el carrito:
Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo: Puede ponerse en subasta:
Retraso:
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,20;
bonus bAllStats,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/3);
if (.@r>=9) {
   bonus bAllStats,3;
   bonus bMaxHPrate,5;
   if (.@r>=11) {
       bonus bAspdRate,10;
       bonus bDelayrate,-10;
       if (.@r>=12) {
            bonus bAllStats,5;
            bonus bMaxHPrate,6;
       }
   }
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
   bonus2 bSkillAtk,"GN_HELLS_PLANT",50;
   bonus2 bSkillAtk,"GN_CARTCANNON",50;
   bonus2 bSkillAtk,"GN_CART_TORNADO",50;
}
if (.@g>=ENCHANTGRADE_D)
   bonus bDelayrate,-5;
if (.@g>=ENCHANTGRADE_C) {
   bonus bPAtk,4;
   bonus bSMatk,4;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus2 bSubEle,Ele_All,5;
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
       bonus2 bAddSize,Size_All,20;
   }
}
if (.@g>=ENCHANTGRADE_A) {
   bonus bCritical,10;
   bonus bCritAtkRate,30;
   bonus bNoWalkDelay;
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
       bonus bPAtk,6;
       bonus bShortAtkRate,20;
       bonus bLongAtkRate,20;
   }
   if (.@r>=12) {
       bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),500;
       bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),500;
       bonus3 bAutoSpellWhenHit,"GN_CARTCANNON",max(getskilllv("GN_CARTCANNON"),1),500;
       bonus4 bAutoSpellOnSkill,"GN_CART_TORNADO","BO_EXPLOSIVE_POWDER",max(getskilllv("BO_EXPLOSIVE_POWDER"),1),700;
       /*Todo : When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated (No Bonus or I Don't Know How to Write)*/
   }
}
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