Item Details

Fafnir Breath [1] ( Fafnir_Manteau )

ID 480084 Fafnir Breath [1]
Fafnir Breath [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 12
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Horripilante, amedrontador e imponente. Se quer assombrar por aí, já sabe que manto vestir.
--------------------------
Resistência as raças Humano e Doram +5%.
--------------------------
Velocidade de ataque +3%.
Resistência as propriedades Fogo e Água +10%.
Refino +7 ou mais:
Velocidade de ataque +5% adicional.
Dano físico a distância +10%.
Resistência as propriedades Fogo e Água +20% adicional.
Refino +9 ou mais:
Velocidade de ataque +7% adicional.
Dano físico a distância +10% adicional.
Resistência as propriedades Fogo e Água +20% adicional.
--------------------------
Ao aprender [Bafo do Dragão] nv.10:
Habilita [Dilúvio] nv.5.
--------------------------
Ao aprender [Sopro do Dragão] nv.10:
Habilita [Vulcão] nv.5.
--------------------------
Ao aprender [Adestrar Dragão] nv.5:
HP e SP máx. +20%.
--------------------------
A cada nível de [Rugido do Dragão]:
Dano de [Bafo do Dragão] e [Sopro do Dragão] +20%.
--------------------------
Tipo: Capa
DEF: 12 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Mengurangi damage yang diterima dari serangan element Fire dan Water sebesar 10%
Mengurangi damage yang diterima dari Player dan Doram sebesar 5%
ASPD +3%
------------------------
Jika tingkat tempa +10 atau lebih,
Mengurangi damage yang diterima dari serangan element Fire dan Water sebesar 30%
ASPD +8%
Damage serangan fisik jarak jauh +10%
------------------------
Jika tingkat tempa +12 atau lebih,
Mengurangi damage yang diterima dari serangan element Fire dan Water sebesar 50%
ASPD +15%
Damage serangan fisik jarak jauh +20%
------------------------
Jika level skill Dragon Training mencapai level 5:
MaxHP +20%, MaxSP +20%
------------------------
Jika level skill Dragon Breath - Water mencapai level 10:
Dapat menggunakan skill: Lv 5 Deluge
------------------------
Per tingkat level dari skill Dragon Howling:
Damage skill Dragon Breath +20%
Damage Dragon Breath - Water +20%
------------------------
Jika level skill Dragon Breath mencapai level 10:
Dapat menggunakan skill: Lv 5 Volcano
------------------------
Jenis : Garment
Def : 12
Mdef : 0
Berat : 10
Syarat Lv : 100
Job : Semua Job

Reduce incoming damage from fire and water element attacks by 10%.
Reduce incoming damage from players by 5%
Reduce delay after attack by 3%.

When refined to 9 or higher,
reduce incoming damage from fire and water element attacks by additional 20%.
Increase ranged damage dealt to all enemies by 10%
Reduce delay after attack by 5%.

When refined to 11 or higher,
reduce incoming damage from fire and water element attacks by additional 20%.
Increase ranged damage dealt to all enemies by 10%
Reduce delay after attack by 7%.


When Dragon Training skill Lv5, MaxHP + 20%, MaxSP + 20%
When Dragon Breath - Water Lv10, can use Deluge Lv5.

Increase damage of Dragon's Breath by 20% per 1 Dragon Howling learned, increase Dragon Breath - Water damage by 20%
When Dragon Breath Lv10, can use Volcano Lv5.

Type: Garment Defense: 12
Weight: 10
Required Level: 100
Class: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAspdRate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",getskilllv("RK_DRAGONHOWLING")*20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",getskilllv("RK_DRAGONHOWLING")*20;
if (getskilllv("RK_DRAGONTRAINING") == 5) {
   bonus bMaxHPrate,20;
   bonus bMaxSPrate,20;
}
if (getskilllv("RK_DRAGONBREATH_WATER") == 10)
   skill "SA_DELUGE",5;
if (getskilllv("RK_DRAGONBREATH") == 10)
   skill "SA_VOLCANO",5;
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bLongAtkRate,10;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Water,20;
}
if (.@r>=9) {
   bonus bAspdRate,7;
   bonus bLongAtkRate,10;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Water,20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado