Item Details

Fafnir Breath [1] ( Fafnir_Manteau )

ID 480084 Fafnir Breath [1]
Fafnir Breath [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 10 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 12
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Horripilante, amedrontador e imponente. Se quer assombrar por aí, já sabe que manto vestir.
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Resistência as raças Humano e Doram +5%.
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Velocidade de ataque +3%.
Resistência as propriedades Fogo e Água +10%.
Refino +7 ou mais:
Velocidade de ataque +5% adicional.
Dano físico a distância +10%.
Resistência as propriedades Fogo e Água +20% adicional.
Refino +9 ou mais:
Velocidade de ataque +7% adicional.
Dano físico a distância +10% adicional.
Resistência as propriedades Fogo e Água +20% adicional.
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Ao aprender [Bafo do Dragão] nv.10:
Habilita [Dilúvio] nv.5.
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Ao aprender [Sopro do Dragão] nv.10:
Habilita [Vulcão] nv.5.
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Ao aprender [Adestrar Dragão] nv.5:
HP e SP máx. +20%.
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A cada nível de [Rugido do Dragão]:
Dano de [Bafo do Dragão] e [Sopro do Dragão] +20%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Mengurangi damage yang diterima dari serangan element Fire dan Water sebesar 10%
Mengurangi damage yang diterima dari Player dan Doram sebesar 5%
ASPD +3%
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Jika tingkat tempa +10 atau lebih,
Mengurangi damage yang diterima dari serangan element Fire dan Water sebesar 30%
ASPD +8%
Damage serangan fisik jarak jauh +10%
------------------------
Jika tingkat tempa +12 atau lebih,
Mengurangi damage yang diterima dari serangan element Fire dan Water sebesar 50%
ASPD +15%
Damage serangan fisik jarak jauh +20%
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Jika level skill Dragon Training mencapai level 5:
MaxHP +20%, MaxSP +20%
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Jika level skill Dragon Breath - Water mencapai level 10:
Dapat menggunakan skill: Lv 5 Deluge
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Per tingkat level dari skill Dragon Howling:
Damage skill Dragon Breath +20%
Damage Dragon Breath - Water +20%
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Jika level skill Dragon Breath mencapai level 10:
Dapat menggunakan skill: Lv 5 Volcano
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Jenis : Garment
Def : 12
Mdef : 0
Berat : 10
Syarat Lv : 100
Job : Semua Job

Reduce incoming damage from fire and water element attacks by 10%.
Reduce incoming damage from players by 5%
Reduce delay after attack by 3%.

When refined to 9 or higher,
reduce incoming damage from fire and water element attacks by additional 20%.
Increase ranged damage dealt to all enemies by 10%
Reduce delay after attack by 5%.

When refined to 11 or higher,
reduce incoming damage from fire and water element attacks by additional 20%.
Increase ranged damage dealt to all enemies by 10%
Reduce delay after attack by 7%.


When Dragon Training skill Lv5, MaxHP + 20%, MaxSP + 20%
When Dragon Breath - Water Lv10, can use Deluge Lv5.

Increase damage of Dragon's Breath by 20% per 1 Dragon Howling learned, increase Dragon Breath - Water damage by 20%
When Dragon Breath Lv10, can use Volcano Lv5.

Type: Garment Defense: 12
Weight: 10
Required Level: 100
Class: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bAspdRate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",getskilllv("RK_DRAGONHOWLING")*20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",getskilllv("RK_DRAGONHOWLING")*20;
if (getskilllv("RK_DRAGONTRAINING") == 5) {
   bonus bMaxHPrate,20;
   bonus bMaxSPrate,20;
}
if (getskilllv("RK_DRAGONBREATH_WATER") == 10)
   skill "SA_DELUGE",5;
if (getskilllv("RK_DRAGONBREATH") == 10)
   skill "SA_VOLCANO",5;
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bLongAtkRate,10;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Water,20;
}
if (.@r>=9) {
   bonus bAspdRate,7;
   bonus bLongAtkRate,10;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Water,20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bSubEle Bonus d’Objet
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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