Mystery Wing [1] ( Mystical_Wing )
| ID 480251 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 50 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Capa/Túnica | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 50 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Uma asa que dizem ter sido usada por um poderoso espadachim mágico no passado. Parte desse poder está dentro dela. A rainbow-colored wings imbued with mysterious power. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@stats= (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk));
.@a = .@stats/100;
.@b = .@stats/300;
.@c = .@stats/400;
.@d = .@stats/500;
.@e = .@stats/600;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bAtkRate,5*.@a;
bonus bMatkRate,5*.@a;
bonus bCriticalRate,5*.@a;
bonus bMaxHPrate,20*.@b;
bonus bMaxSPrate,20*.@b;
bonus bAspdRate,15*.@c;
bonus bDelayrate,-15*.@c;
bonus bPerfectHitAddRate,25*.@d;
bonus bFixedCastrate,-70*.@d;
autobonus "{ bonus bFlee2,95; }",100*.@e,10000,BF_WEAPON|BF_MAGIC;
/*Unknown Rate*/
if (.@r>=7) {
bonus bDef,150;
bonus bMdef,15;
}
if (.@r>=9) {
bonus bDef,150;
bonus bMdef,15;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bStr
Bono de Ítem
bStr
Firma:
Descripción:
STR + n
bAgi
Bono de Ítem
bAgi
Firma:
Descripción:
AGI + n
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bSubClass
Bono de Ítem
bSubClass
Firma:
Descripción:
+x% damage reduction against class c
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
bCriticalRate
Bono de Ítem
bCriticalRate
Firma:
Descripción:
Critical + n%
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bPerfectHitAddRate
Bono de Ítem
bPerfectHitAddRate
Firma:
Descripción:
On-target impact attack probability + n%
bFixedCastrate
Bono de Ítem
bFixedCastrate
Firma:
Descripción:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bFlee2
Bono de Ítem
bFlee2
Firma:
Descripción:
Perfect Dodge + n
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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