Mystery Wing [1] ( Mystical_Wing )
| ID 480251 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 50 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 50 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Uma asa que dizem ter sido usada por um poderoso espadachim mágico no passado. Parte desse poder está dentro dela. A rainbow-colored wings imbued with mysterious power. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@stats= (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk));
.@a = .@stats/100;
.@b = .@stats/300;
.@c = .@stats/400;
.@d = .@stats/500;
.@e = .@stats/600;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bAtkRate,5*.@a;
bonus bMatkRate,5*.@a;
bonus bCriticalRate,5*.@a;
bonus bMaxHPrate,20*.@b;
bonus bMaxSPrate,20*.@b;
bonus bAspdRate,15*.@c;
bonus bDelayrate,-15*.@c;
bonus bPerfectHitAddRate,25*.@d;
bonus bFixedCastrate,-70*.@d;
autobonus "{ bonus bFlee2,95; }",100*.@e,10000,BF_WEAPON|BF_MAGIC;
/*Unknown Rate*/
if (.@r>=7) {
bonus bDef,150;
bonus bMdef,15;
}
if (.@r>=9) {
bonus bDef,150;
bonus bMdef,15;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bVit
Bonus d’Objet
bVit
Signature:
Description:
VIT + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bSubClass
Bonus d’Objet
bSubClass
Signature:
Description:
+x% damage reduction against class c
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bCriticalRate
Bonus d’Objet
bCriticalRate
Signature:
Description:
Critical + n%
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bPerfectHitAddRate
Bonus d’Objet
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
bFixedCastrate
Bonus d’Objet
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bFlee2
Bonus d’Objet
bFlee2
Signature:
Description:
Perfect Dodge + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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