Item Details

Patent Barbed Wire Whip [2] ( Up_Barb_Wire_K )

ID 580009 Patent Barbed Wire Whip [2]
Patent Barbed Wire Whip [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Látigo Género: Femenino Ubicaciones: Arma
Ataque: 160 Ataque mágico: 230 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano mágico de todas as propriedades +4%.
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Refino +7 ou mais:
Dano de [Ressonância] e [Ruído Estridente] +10%.
Refino +9 ou mais:
Conjuração fixa de [Ressonância] -0,5 segundos.
Refino +11 ou mais:
Dano mágico +7%.
Dano de [Ressonância] e [Ruído Estridente] +15% adicional.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
--------------------------
Tipo: Chicote
ATQ: 160 ATQM: 230
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Musas e evoluções

MATK +230
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MATK +15 per 2 tingkat tempa
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Magic damage semua elemen +4% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih
Damage dari skill Reverberation, Metallic Sound +10%
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Jika tingkat tempa +11 atau lebih
MATK +7%
Damage dari skill Reverberation, Metallic Sound +15%
------------------------
Set bonus
Patent Barbed Wire Whip [2]
Great Hero's Boots [1]

INT +10, MATK +7%
------------------------
Jenis : Whip
ATK : 160
Berat : 100
Weapon Lv : 4
Syarat Lv : 150
Job : Wanderer

A whip made of wire.
Became more flexible and began to show off his natural abilities.
It seems to resonate with the boots of the great hero.

MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Whip Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Wanderer Type

An infamous weapon of Wanderer Flagellata. This heartless maiden considered the groans and cries of her victims to be music.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

MATK +230.
MATK +15 for every 2 refine levels.
All property magic damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Reverberation and Metallic Sound damage +10%.
If refine rate is +9 or higher, Fixed Cast Time of Reverberation -0,5 sec.
If refine rate is +11 or higher, MATK +7%, Reverberation and Metallic Sound damage +15% additionally.
If equipped with Great Hero's Boots, INT +10, MATK +7%.
Class: Whip ATK: 160
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Wanderer and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bMagicAtkEle,Ele_All,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
   bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=9) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
if (.@r>=11) {
   bonus bMatkRate,7;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillFixedCast Bono de Ítem
bSkillFixedCast
Firma:
bonus2 bSkillFixedCast,sk,t;
Descripción:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#25 Hero's Weapon Modification Box IV 5 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado