Item Details

Patent Barbed Wire Whip [2] ( Up_Barb_Wire_K )

ID 580009 Patent Barbed Wire Whip [2]
Patent Barbed Wire Whip [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 100 Emplacements: 2
Type: Arme. Sous-type: Fouet Genre: Féminin Lieux: Arme
Attaque: 160 Attaque magique: 230 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 150 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano mágico de todas as propriedades +4%.
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Refino +7 ou mais:
Dano de [Ressonância] e [Ruído Estridente] +10%.
Refino +9 ou mais:
Conjuração fixa de [Ressonância] -0,5 segundos.
Refino +11 ou mais:
Dano mágico +7%.
Dano de [Ressonância] e [Ruído Estridente] +15% adicional.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
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Tipo: Chicote
ATQ: 160 ATQM: 230
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Musas e evoluções

MATK +230
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MATK +15 per 2 tingkat tempa
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Magic damage semua elemen +4% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih
Damage dari skill Reverberation, Metallic Sound +10%
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Jika tingkat tempa +11 atau lebih
MATK +7%
Damage dari skill Reverberation, Metallic Sound +15%
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Set bonus
Patent Barbed Wire Whip [2]
Great Hero's Boots [1]

INT +10, MATK +7%
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Jenis : Whip
ATK : 160
Berat : 100
Weapon Lv : 4
Syarat Lv : 150
Job : Wanderer

A whip made of wire.
Became more flexible and began to show off his natural abilities.
It seems to resonate with the boots of the great hero.

MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Whip Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Wanderer Type

An infamous weapon of Wanderer Flagellata. This heartless maiden considered the groans and cries of her victims to be music.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

MATK +230.
MATK +15 for every 2 refine levels.
All property magic damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Reverberation and Metallic Sound damage +10%.
If refine rate is +9 or higher, Fixed Cast Time of Reverberation -0,5 sec.
If refine rate is +11 or higher, MATK +7%, Reverberation and Metallic Sound damage +15% additionally.
If equipped with Great Hero's Boots, INT +10, MATK +7%.
Class: Whip ATK: 160
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Wanderer and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bMagicAtkEle,Ele_All,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
   bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=9) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
if (.@r>=11) {
   bonus bMatkRate,7;
   bonus2 bSkillAtk,"WM_REVERBERATION",15;
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bSkillFixedCast Bonus d’Objet
bSkillFixedCast
Signature:
bonus2 bSkillFixedCast,sk,t;
Description:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Détails
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Détails
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Détails
#15 Ancient Hero's Release Cube 38 0 Objet résultat Détails
#25 Hero's Weapon Modification Box IV 5 0 rodatabase.base_item Détails
#79 +11 Ancient Hero Armor Opening Cube 38 0 Objet résultat Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié