Item Details

Illusion Death Guidance [2] ( Death_Guidance_IL )

ID 600011 Illusion Death Guidance [2]
Illusion Death Guidance [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 200 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 240 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Tercero

Uma arma amaldiçoada que existe somente para destruir todos os seres vivos. A maldição desta espada afeta o usuário até deixá-lo na miséria.
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A cada refino:
ATQ +4.
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Refino +7 ou mais:
Dano de [Explosão Rúnica] +20%.
Refino +9 ou mais:
Ao realizar ataques físicos, 3% de chance de ativar um [efeito] por 5 segundos.
Refino +11 ou mais:
CRIT +15.
Dano crítico +15%.
--------------------------
Efeito:
Regenera 50 de HP por segundo.
A cada refino:
Regenera +50 de HP.
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Conjunto
[Cota Ilusional]
ATQ +30.
Arma e Armadura refinadas no +7 ou mais:
CRIT +5 adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Explosão Rúnica] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Dano físico contra a raça Peixe +15%.
Dano físico contra oponentes de propriedade Água +15%.
--------------------------
Tipo: Espada de Duas Mãos
ATQ: 240 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +4 tiap level tempa.
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Saat level tempa +7 atau lebih, Storm Blast damage +20%.
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Saat level tempa +9 atau lebih, Saat menyerang secara fisik,
Chance 3% recover HP sebesar 50*level tempa tiap detik selama 4 detik.
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Saat level tempa +11 atau lebih, CRI +15, CRIT DMG +15%.
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Set Bonus
Illusion Death Guidance,
Illusion Chain Mail,
ATK +30,
Saat level tempa keduanya +7 atau lebih, Crit +5.

Saat total level tempa set 18 atau lebih, Storm Blast damage +20%.

Saat total level tempa set 22 atau lebih, damage fisik ke lawan elemen Water dan Race Fish +15%.
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Jenis: Two-handed Sword
Atk: 240
Weapon lv: 4
Berat: 200
Syarat Lv: 120
Job: Swordman Class

A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
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For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
------------------------
Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]

ATK + 30.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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Type : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Swordman Class

A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
------------------------
For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
------------------------
Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Swordman Class

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,4*.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@r>=9) {
   autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bCritAtkRate,15;
   bonus bCritical,15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bHPRegenRate Bono de Ítem
bHPRegenRate
Firma:
bonus2 bHPRegenRate,n,t;
Descripción:
Gain n HP every t milliseconds
bCritAtkRate Bono de Ítem
bCritAtkRate
Firma:
bonus bCritAtkRate,n;
Descripción:
Increases critical damage by +n%
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado