Item Details

Illusion Death Guidance [2] ( Death_Guidance_IL )

ID 600011 Illusion Death Guidance [2]
Illusion Death Guidance [2] Buy Price: zeny Sell Price: 0 zeny Weight: 200 Slots: 2
Type: Weapon item. Sub Type: Two-Handed Sword Gender: Both Locations: Right_Hand + Left_Hand
Attack: 240 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Third classes.

Uma arma amaldiçoada que existe somente para destruir todos os seres vivos. A maldição desta espada afeta o usuário até deixá-lo na miséria.
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A cada refino:
ATQ +4.
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Refino +7 ou mais:
Dano de [Explosão Rúnica] +20%.
Refino +9 ou mais:
Ao realizar ataques físicos, 3% de chance de ativar um [efeito] por 5 segundos.
Refino +11 ou mais:
CRIT +15.
Dano crítico +15%.
--------------------------
Efeito:
Regenera 50 de HP por segundo.
A cada refino:
Regenera +50 de HP.
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Conjunto
[Cota Ilusional]
ATQ +30.
Arma e Armadura refinadas no +7 ou mais:
CRIT +5 adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Explosão Rúnica] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Dano físico contra a raça Peixe +15%.
Dano físico contra oponentes de propriedade Água +15%.
--------------------------
Tipo: Espada de Duas Mãos
ATQ: 240 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +4 tiap level tempa.
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Saat level tempa +7 atau lebih, Storm Blast damage +20%.
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Saat level tempa +9 atau lebih, Saat menyerang secara fisik,
Chance 3% recover HP sebesar 50*level tempa tiap detik selama 4 detik.
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Saat level tempa +11 atau lebih, CRI +15, CRIT DMG +15%.
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Set Bonus
Illusion Death Guidance,
Illusion Chain Mail,
ATK +30,
Saat level tempa keduanya +7 atau lebih, Crit +5.

Saat total level tempa set 18 atau lebih, Storm Blast damage +20%.

Saat total level tempa set 22 atau lebih, damage fisik ke lawan elemen Water dan Race Fish +15%.
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Jenis: Two-handed Sword
Atk: 240
Weapon lv: 4
Berat: 200
Syarat Lv: 120
Job: Swordman Class

A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
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For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
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Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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Type : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Swordman Class

A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
------------------------
For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
------------------------
Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Swordman Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,4*.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@r>=9) {
   autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bCritAtkRate,15;
   bonus bCritical,15;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bHPRegenRate Item Bonus
bHPRegenRate
Signature:
bonus2 bHPRegenRate,n,t;
Description:
Gain n HP every t milliseconds
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

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Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified