Item Details

Patent Huuma Shuriken Clearness [2] ( Up_Humma_Clear )

ID 650004 Patent Huuma Shuriken Clearness [2]
Patent Huuma Shuriken Clearness [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 230 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Fuuma Shuriken Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 290 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico a distância +2%.
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Refino +7 ou mais:
Conjuração variável -10%.
Dano de [Turbilhão de Pétalas] +30%.
Refino +9 ou mais:
Recarga de [Turbilhão de Pétalas] -1 segundo.
Refino +11 ou mais:
Dano físico contra as raças Morto-Vivo, Demônio e Anjo +20%.
Dano físico contra oponentes de propriedade Sombrio, Fogo e Sagrado +20%.
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Conjunto
[Botas Primordiais]
FOR +10.
Dano físico a distância +5%.
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Tipo: Shuriken Huuma
ATQ: 290 ATQM: 0
Peso: 230
Nível da arma: 4
Nível necessário: 150
Classes: Ninjas e evoluções

Huuma Shuriken dikenal telah digunakan oleh ninja terdahulu.
Energi berwarna biru telah menjadi sumber dari kekuatan.
Akan beresonasi jika di kombinasikan dengan boots of great heroes.

Tidak dapat hancur

Atk + 15 per 2 tingkat tempa
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Meningkatkan Long range physical damage sebesar 2% per 3 tingkat tempa.
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Jika tingkat tempa 7 atau lebih, meningkatkan Swirling Petal damage sebesar 30%, mengurangi variabel waktu casting sebesar 10%.
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Jika tingkat tempa 9 atau lebih, mengurangi cooldown of Swirling Petal sebanyak 1 detik.
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Jika tingkat tempa 11 atau lebih tinggi, meningkatkan physical damage untuk musuh elemen fire, shadow dan holy sebesar 20%, meningkatkan physical damage kepada musuh ras undead, demon dan angel sebesar 20%.
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Ketika dipakai dengan Great Hero Boots, Str + 10, meningkatkan Long range physical damage sebesar 5%
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Jenis: Huuma Shuriken Attack: 290
Berat: 230
weapon lv: 4
Syarat Lv: 150
Job: Ninja

A wind horse repair sword used by a famous ninja in the past.
With a blue energy, he started to show his true power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%.
When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec.
When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%..
When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%.
Type: Huuma Shuriken Attack: 290
Weight: 230
Weapon Level: 4
Required Level: 150
Class: Ninja Type

Shuriken wielded by famous Oboro Yukiko. Its blades are always polished. Everything is reflected in them, as in a mirror.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.
Cannot be destroyed.

ATK +15 for every 2 refine levels.
Increase long ranged physical damage by +2% for every 3 refine levels.
If refine rate is +7 or higher, Swirling Petal damage +30%, Variable Cast Time of all skills -10% additionally.
If refine rate is +9 or higher, reduces the cooldown of Swirling Petal by 1 second.
If refine rate is +11 or higher, damage inflicted on enemies of Fire, Shadow, and Holy property increases by 20%, physical damage on Undead, Demon and Angel monsters +20%.
If equipped with Great Hero's Boots, STR +10, ranged physical damage +5%.
Class: Huuma Shuriken ATK: 290
Weight: 230
Weapon level: 4
Required Level: 150
Jobs: Ninja and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,.@r/3*2;
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_Fire,20;
   bonus2 bAddEle,Ele_Dark,20;
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Demon,20;
   bonus2 bAddRace,RC_Angel,20;
}
Referencias del Script
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado