Item Details

Patent Scarlet Dragon Leather Bow [2] ( Up_Scalet_Dragon_L_Bow )

ID 700019 Patent Scarlet Dragon Leather Bow [2]
Patent Scarlet Dragon Leather Bow [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 90 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Arco Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 200 Ataque mágico: No especificado Alcance: 5 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Pós-conjuração -4%.
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Refino +7 ou mais:
Dano físico a distância +10%.
Dano físico contra todos os Tamanhos +10%.
Refino +9 ou mais:
Dano de [Disparo Certeiro] +35%.
Refino +11 ou mais:
Conjuração variável -10%.
Recarga de [Disparo Certeiro] -1 segundo.
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Conjunto
[Botas Primordiais]
DES +10.
ATQ da arma +7%.
--------------------------
Tipo: Arco
ATQ: 200 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 150
Classes: Sentinelas e evoluções

ATK +15 per 2 tingkat tempa

Global Cooldown -4% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih

Serangan fisikal jarak jauh +10%
Fisikal damage ke All size enemy +10%
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Jika tingkat tempa +9 atau lebih

Damage Aimed Bolt +35%
Fisikal damage ke All size enemy +10%
------------------------
Jika tingkat tempa +11 atau lebih

Cooldown Aimed Bolt -1 detik,
Variable casting Aimed Bolt -10%
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Set Bonus
Patent Scarlet Dragon Leather Bow
Great Hero's Boots

DEX +10,
ATK +7%.
------------------------
Jenis : Bow
ATK : 200
Berat : 90
Weapon Lv : 4
Syarat Lv : 150
Job : Ranger

A bow made by adding red dragon leather to a bow made of strong elastic material.
With the power of the dragon, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Reduce global cooltime by 4% per 3 refine rates.
When refined to +7 or higher, increase ranged physical damage by 10%, increase physical damage to all size monsters by 10%.
When refined to +9 or higher, increase damage of Aimed Bolt by 35%.
When refined to +11 or higher, reduce cooltime of Aimed Bolt by 1 sec, variable casting by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% Áõ°¡.
Type: Bow Attack: 200
Weight: 90
Weapon Level: 4
Required Level: 150
Class: Rnager Type

According to legend, this bow was given to Ranger Tyvia by a dragon she saved. Its bowstring emits a quiet dragon roar when pulled.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Reduces the cooldown of skills by 4% per 3 upgrade levels of the item.
If refine rate is +7 or higher, ranged physical damage +10%, physical damage inflicted on enemies of any size +10%.
If refine rate is +9 or higher, Aimed Bolt damage +35%.
If refine rate is +11 or higher, Aimed Bolt cooldown -1 sec., Variable Cast Time of all skills -10%.
If equipped with Great Hero's Boots, DEX +10, ATK +7%.
Class: Bow ATK: 200
Weight: 90
Weapon level: 4
Required Level: 150
Jobs: Ranger and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bDelayrate,-(.@r/3*4);
if (.@r>=7) {
   bonus bLongAtkRate,10;
   bonus2 bAddSize,Size_All,10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
}
if (.@r>=11) {
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
   bonus bVariableCastrate,-10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#22 Hero's Weapon Modification Box III 4 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado