Patent Scarlet Dragon Leather Bow [2] ( Up_Scalet_Dragon_L_Bow )
| ID 700019 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 90 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Bow | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 200 | Magic Attack: Not specified | Range: 5 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arma purificada dos poderes ancestrais e que agora emana energia mais jovem. ATK +15 per 2 tingkat tempa A bow made by adding red dragon leather to a bow made of strong elastic material. According to legend, this bow was given to Ranger Tyvia by a dragon she saved. Its bowstring emits a quiet dragon roar when pulled. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bDelayrate,-(.@r/3*4);
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bAddSize,Size_All,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
}
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus bVariableCastrate,-10;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified
Not specified |
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