Item Details

Patent Master Soul Rifle [2] ( Up_Master_Soul_Rifle )

ID 810001 Patent Master Soul Rifle [2]
Patent Master Soul Rifle [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Rifle Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 200 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Vulcão Napalm] e [Espíritos Anciões] +15%.
--------------------------
Refino +7 ou mais:
Dano de [Impacto Espiritual] +20%.
Dano mágico de propriedade Fantasma +15%.
Refino +9 ou mais:
Ao realizar ataques físicos à distância, 15% de chance de autoconjurar [Espíritos Anciões] nv.10.
Refino +11 ou mais:
Ao realizar ataques físicos à distância, 7% de chance de autoconjurar [Vulcão Napalm] e [Impacto Espiritual] nv.3.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico de propriedade Fantasma +5% adicional.
--------------------------
Tipo: Rifle
ATQ: 200 ATQM: 250
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Insurgentes e evoluções

MATK +250
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MATK +15 per 2 tingkat tempa
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After Attack-delay -3% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Damage dari skill "Soul Strike" +20%

Damage magic element Ghost +15%
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Jika tingkat tempa +9 atau lebih,
Ketika melakukan serangan fisik jarak-jauh,
terdapat 15% peluang auto-cast skill "Soul Strike Lv 10"
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Jika tingkat tempa +11 atau lebih,
Ketika melakukan serangan fisik jarak-jauh,
terdapat 7% peluang auto-cast skill "Napalm Vulcan & Soul Expansion Lv 3"
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Set Bonus
Patent Master Soul Rifle [2]
Great Hero Boots

INT +10
Damage magic element Ghost +5%
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Jenis: Rifle
ATK: 200
Berat: 100
Senjata Lv.: 4
Lv min.: 150
Job: Rebellion

He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.

MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Type: Rifle Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Rebellion

A silent sniper rifle of Rebel Nomkon. Its gilded plates are cut with notches - one for each enemy killed.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

MATK +250.
MATK +15 for every 2 refine levels.
Soul Strike and Napalm Vulcan damage +15% for every 3 refine levels.
If refine rate is +7 or higher, Soul Expansion damage +20%, damage by Ghost magic property +15%.
If refine rate is +9 or higher, during normal ranged physical attacks grant a certain chance (15%) to trigger Soul Strike.
If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance (7%) to trigger Napalm Vulcan and Soul Expansion (LV 3).
If equipped with Great Hero's Boots, INT +10, damage by Ghost magic property +5%.
Class: Rifle
Attack: 200
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Rebellion

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatk,250+15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
   bonus2 bMagicAtkEle,Ele_Ghost,15;
}
if (.@r>=9) {
   bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1;
}
if (.@r>=11) {
   bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1;
   bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bonus5 Comando
bonus5
Firma:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Descripción:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado