Item Details

Illusion War Axe [2] ( War_Axe_IL )

ID 1326 Illusion War Axe [2]
Illusion War Axe [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 420 Emplacements: 2
Type: Arme. Sous-type: Hache à une main Genre: Les deux Lieux: Arme
Attaque: 180 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 120 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Poderoso machado de uma mão que já viu muitas batalhas.
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Indestrutível em batalha.
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FOR, DES e SOR +2.
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Dano de [Tornado de Carrinho] +75%.
Dano de [Fúria do Furacão] e [Arremesso de Machado] +100%.
Refino +7 ou mais:
Dano de [Tornado de Carrinho], [Fúria do Furacão] e [Arremesso de Machado] +20% adicional.
Refino +9 ou mais:
Dano de [Tornado de Carrinho], [Fúria do Furacão] e [Arremesso de Machado] +20% adicional.
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Conjunto
[Sapato Ilusional]
ATQ +40.
Arma e Calçado refinados no +7:
Dano de [Arremesso de Machado] +15%.
Soma dos refinos 18 ou mais:
ATQ da arma +10%.
Soma dos refinos 22 ou mais:
Dano físico a distância +10%.
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Tipo: Machado
ATQ: 180 ATQM: 0
Peso: 420
Nível da arma: 4
Nível necessário: 120
Classes: Mercadores e evoluções

Axe yang memiliki cahaya aneh.
Darah selalu menetes dari kampak ini.
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Senjata tidak bisa hancur.
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STR +2, DEX +2, LUK +2.
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Menambah damage Axe Tornado dan Axe Boomerang +100%.
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Menambah damage Cart Tornado +75%.
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Apabila level tempa +7 atau lebih,
Tambahan damage Axe Tornado, Axe Boomerang, Cart Tornado +20%,
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Set Bonus dengan Illusion Shoes:
ATK +40,
Apabila level tempa keduanya +7,
Tambahan damage Axe Boomerang +15%.

Apabila total level tempa keduanya +18 atau lebih,
ATK +10%.

Apabila total level tempa keduanya +22 atau lebih,
Menambah Long range physical damage +10%.
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Jenis: Axe
Attack: 180
Berat: 420
Weapon Lv: 4
Syarat Lv: 120
Job: Blacksmith Alchemist Class

a hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood.
Unbreakable.
STR + 2, DEX + 2, LUK + 2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.
_
If equipped with Illusion Shoes, ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.
_
Type : Axe Attack : 180
Weight : 420
Weapon Level : 4
Required Level : 120
Jobs : Blacksmith Classes, Alchemist Classes

This axe ended innumerable lives. Shrouded in an intimidating aura, it will make most enemies run away the moment they see it in your arms.
Indestructible in battle.
Str +2, Dex +2, Luck +2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine level is 7 or higher, increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by an additional 20%.
If refine level is 9 or higher, increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.
_
If equipped with Illusion Leg, ATK +40.
If refine levels of both is 7 or higher, increases the damage of Axe Boomerang by 15%..
If the sum of their refine levels is 18 or higher, ATK + 10%.
If the sum of their refine levels is 22 or higher, increases long ranged physical damage by 10%..
_
Class: One-handed axe
Attack: 180
Weight: 420
Weapon level: 4
Required Level: 120
Jobs: Merchant Jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bStr,2;
bonus bDex,2;
bonus bLuk,2;
.@r = getrefine();
if (.@r >= 9) {
   .@val = 40;
} else if (.@r >= 7) {
   .@val = 20;
}
bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val);
bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val);
Références du Script
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLuk Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié