Item Details

Hollgrehenn's Hammer [1] ( Hollgrehenn_Hammer )

ID 1535 Hollgrehenn's Hammer [1]
Hollgrehenn's Hammer [1] Prix d'achat: 4444 zeny Prix de vente: 2222 zeny Poids: 44 Emplacements: 1
Type: Arme. Sous-type: Masse Genre: Les deux Lieux: Arme
Attaque: 4 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 44 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um martelo usado por Hollgren para refinar armas e armaduras.
Parece maciço e forte, mas um pouco instável.
Indestrutível em batalha.
Ao realizar ataques físicos, chance de destruir a arma ou armadura do oponente.
FOR base 44 ou mais:
ATQ +44.
Conjunto
[Carta Mestre-Ferreiro Howard]
Aumenta as chances de destruir a arma ou armadura do oponente.
Ao realizar ataques físicos, pequena chance de destruir a armadura do usuário.
Tipo: Maça
Ataque: 4
Peso: 44
Nível da arma: 4
Nível necessário: 44
Classes: Espadachins, Noviços, Mercadores e evoluções

A hammer habitually used by Hollgren to refine weapons and armors.
Looks bulky and strong but seems unstable in some way.
Destroys enemy weapon or armor by a low chance.
When equipped with Mastersmith card, high chance to destroy opponent's equipments.
Wearer's equipment can be destroyed by a low chance.
ATK + 44 when STR is 44 or above.
Jenis : Blunt weapon Serangan : 4
Berat : 44
Senjata Level : 4
Level Persyaratan : 44
Untuk Profesi : Swordman/acolyte/merchant

A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable.
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Type: Weapon
Class: Mace
Attack: 4
Property: Neutral
Weight: 44
Weapon Level: 4
Required Level: 44
Required Job: Swordman Jobs, Merchant Jobs, Acolyte Jobs
_
Adds a 0.1% chance of damaging the target's armor when performing a physical attack.
_
If base STR is 44 or higher,
ATK + 44
_
If Mastersmith Card is compounded,
Adds an additional 0.9% chance of damaging the target's armor when performing a physical attack.
Adds a 1% chance of breaking the user's armor when performing a physical attack.

A hammer that was used by Hollgren to refine weapons and armor. It looks bulky and powerful, but it doesn't seem to be fully dependable.
Low chance to destroy the target's armor after a physical attack
[If base Str is 44 or higher]
Atk +44
[If Mastersmith Card is compounded]
Increases the chance to destroy the target's armor after a physical attack
Low chance to destroy your armor after a physical attack
Class: Mace
Property: Neutral
Attack: 4
Weight: 44
Weapon Level: 4
Required Level: 44
Jobs: Swordsman / Merchant / Acolyte

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bBreakArmorRate,100;
bonus bBreakWeaponRate,100;
if (readparam(bStr)>=44) {
   bonus bBaseAtk,44;
}
Références du Script
bBreakArmorRate Bonus d’Objet
bBreakArmorRate
Signature:
bonus bBreakArmorRate,n;
Description:
Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
bBreakWeaponRate Bonus d’Objet
bBreakWeaponRate
Signature:
bonus bBreakWeaponRate,n;
Description:
Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié