Hollgrehenn's Hammer [1] ( Hollgrehenn_Hammer )
| ID 1535 |
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Buy Price: 4444 zeny | Sell Price: 2222 zeny | Weight: 44 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Mace | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 4 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 44 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Um martelo usado por Hollgren para refinar armas e armaduras. A hammer habitually used by Hollgren to refine weapons and armors. A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. A hammer that was used by Hollgren to refine weapons and armor. It looks bulky and powerful, but it doesn't seem to be fully dependable. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bBreakArmorRate,100;
bonus bBreakWeaponRate,100;
if (readparam(bStr)>=44) {
bonus bBaseAtk,44;
}
Script References
bBreakArmorRate
Item Bonus
bBreakArmorRate
Signature:
Description:
Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
bBreakWeaponRate
Item Bonus
bBreakWeaponRate
Signature:
Description:
Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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