Item Details

RWC Memory Mace [1] ( RWC_Memory_Mace )

ID 16026 RWC Memory Mace [1]
RWC Memory Mace [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 80 Emplacements: 1
Type: Arme. Sous-type: Masse Genre: Les deux Lieux: Arme
Attaque: 100 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 3 Niveau d'armure: Non spécifié Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma maça dourada criada para saudar os Guerreiros do Ragnarök World Championship. Quando equipado em conjunto com o Anel RWC, Magias Ocultas podem despertar.
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Indestrutível em batalha.
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A cada 3 refinos:
ATQ +30.
Refino +6 ou mais:
Dano físico contra todas as raças +5%.
Refino +9 ou mais:
Dano físico contra todas as raças +5% adicional.
Ao realizar ataques físicos, 0,1% de chance de autoconjurar [Manejo Perfeito] nv.1.
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Conjunto
[Anel do RWC]
A cada refino da arma:
ATQ +5.
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Tipo: Maça
ATQ: 100 ATQM: 0
Peso: 80
Nível da arma: 3
Nível necessário: 1
Classes: Espadachins, Noviços, Mercadores e evoluções

Gold Mace untuk merayakan 'RWC 2012'. Ketika digunakan bersama RWC Memorial Ring, ATK + 5 setiap tingkat tempa senjata.
ATK + 30 meningkat setiap 3 tingkat tempa.
Ketika tingkat tempa diatas 6, Kekuatan serangan akan meningkat sebanyak 5% untuk semua monster.
Ketika tingkat tempa diatas 9, Kekuatan serangan akan meningkat sebanyak 5% untuk semua monster.
Autocast Lv 1 [Weapon Perfection] dengan kesempatan yang kecil, ketika melakukan serangan fisik .
Ketika digunakan dengan RWC Memorial Ring, ATK + 5 setiap weapon refinement.
Jenis : Mace Serangan : 100
Berat : 80
Level Weapon : 3
Level Persyaratan. : 1
Untuk Profesi : Swordman/Acolyte/Merchant

A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)
Increases ATK power +30 every 3 upgrade levels
If refined to +6 or higher, Increases ATK damage to all monsters.
If refined to +9 or higher, additional ATK increase damage to all monsters and has a chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +5 ATK for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
Type : Mace
Attack : 100
Weight : 80
Weapon Level : 3
Required Level : 1
Jobs : Swordman Class/Acolyte Class/Merchant Class

A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)
Increases Atk power +30 every 3 upgrade levels
If refined to +6 or higher, Increases Atk damage to all monsters.
If refined to +9 or higher, additional Atk increase damage to all monsters and has a chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +5 Atk for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
Type: Mace
Attack: 100
Weight: 80
Weapon Level: 3
Required Level: 1
Jobs: Swordsman Class/Acolyte Class/Merchant Class

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,(.@r/3)*30;
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,10;
}
if (.@r>=6) {
   bonus2 bAddRace,RC_All,5;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bAutoSpell Bonus d’Objet
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 3 Oui 3 Non spécifié Détails

Non spécifié