Sapphire Hall-OS [2] ( Saphir_Hall_OS )
| ID 16088 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 80 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Masse | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: 185 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 130 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Quatrièmes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arma contundente com um pêndulo esférico azul brilhante. Mace yang memancarkan sinar laser di sekitar bilahnya. A mace with an attached ball that gleams blue.
A mace with an attached ball that gleams blue.
Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,3;
if (.@r >= 7) {
bonus bVariableCastrate,-7;
if (.@r >= 9) {
bonus2 bSkillAtk,"GN_CARTCANNON",20;
if (.@r >= 11) {
bonus bLongAtkRate,15;
}
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bonus d’Objet
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié
Non spécifié Non spécifié
Non spécifié |
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