Item Details

Sapphire Hall-OS [2] ( Saphir_Hall_OS )

ID 16088 Sapphire Hall-OS [2]
Sapphire Hall-OS [2] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 80 Emplacements: 2
Type: Arme. Sous-type: Masse Genre: Les deux Lieux: Arme
Attaque: 185 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Arma contundente com um pêndulo esférico azul brilhante.
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Indestrutível em batalha.
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ATQ da arma +3%.
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Refino +7 ou mais:
Conjuração variável -7%.
Refino +9 ou mais:
Dano de [Canhão de Prótons] +20%.
Refino +11 ou mais:
Dano físico a distância +15%.
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Tipo: Maça
ATQ: 185 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 130
Classes: Bioquímicos e evoluções

Mace yang memancarkan sinar laser di sekitar bilahnya.
Dibuat menggunakan Ancient Illusion Technology.
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ATK +3%.
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Apabila level tempa +7 atau lebih,
Mengurangi Variable Cast time -7%.
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Apabila level tempa +9 atau lebih,
Menambah damage Cart Cannon +20%.
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Apabila level tempa +11 atau lebih,
Long range damage +15%.
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Jenis: Mace
Attack: 185
Weapon Lv: 4
Berat: 80
Syarat Lv: 130
Job: Genetic

A mace with an attached ball that gleams blue.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Geneticist
ATK + 3%
If upgrade level is +7 or higher, reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher, increases the damage of Cart Cannon by 20%.
If upgrade level is +11 or higher, Increases long-ranged damage on targets by 15%.
This item is indestructible in battle.

A mace with an attached ball that gleams blue.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Geneticist
Atk + 3%
If upgrade level is +7 or higher, reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher, increases the damage of Cart Cannon by 20%.
If upgrade level is +11 or higher, Increases long-ranged damage on targets by 15%.
This item is indestructible in battle.

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,3;
if (.@r >= 7) {
   bonus bVariableCastrate,-7;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"GN_CARTCANNON",20;
      if (.@r >= 11) {
         bonus bLongAtkRate,15;
      }
   }
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Bonus d’Objet
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#37 OS Weapon Modification Box 16 48 rodatabase.base_item Détails
#85 Rune Tablet Engraving 170 169 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié