Item Details

Sapphire Hall-OS [2] ( Saphir_Hall_OS )

ID 16088 Sapphire Hall-OS [2]
Sapphire Hall-OS [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 80 Slots: 2
Type: Weapon item. Sub Type: Mace Gender: Both Locations: Weapon
Attack: 185 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Arma contundente com um pêndulo esférico azul brilhante.
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Indestrutível em batalha.
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ATQ da arma +3%.
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Refino +7 ou mais:
Conjuração variável -7%.
Refino +9 ou mais:
Dano de [Canhão de Prótons] +20%.
Refino +11 ou mais:
Dano físico a distância +15%.
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Tipo: Maça
ATQ: 185 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 130
Classes: Bioquímicos e evoluções

Mace yang memancarkan sinar laser di sekitar bilahnya.
Dibuat menggunakan Ancient Illusion Technology.
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ATK +3%.
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Apabila level tempa +7 atau lebih,
Mengurangi Variable Cast time -7%.
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Apabila level tempa +9 atau lebih,
Menambah damage Cart Cannon +20%.
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Apabila level tempa +11 atau lebih,
Long range damage +15%.
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Jenis: Mace
Attack: 185
Weapon Lv: 4
Berat: 80
Syarat Lv: 130
Job: Genetic

A mace with an attached ball that gleams blue.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Geneticist
ATK + 3%
If upgrade level is +7 or higher, reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher, increases the damage of Cart Cannon by 20%.
If upgrade level is +11 or higher, Increases long-ranged damage on targets by 15%.
This item is indestructible in battle.

A mace with an attached ball that gleams blue.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Geneticist
Atk + 3%
If upgrade level is +7 or higher, reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher, increases the damage of Cart Cannon by 20%.
If upgrade level is +11 or higher, Increases long-ranged damage on targets by 15%.
This item is indestructible in battle.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,3;
if (.@r >= 7) {
   bonus bVariableCastrate,-7;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"GN_CARTCANNON",20;
      if (.@r >= 11) {
         bonus bLongAtkRate,15;
      }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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ID Trigger Item Base Items Materials Roles Details
#37 OS Weapon Modification Box 16 48 rodatabase.base_item Details
#85 Rune Tablet Engraving 170 169 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified