Fallen Warrior Manteau ( Manteau_Of_Fallen )
| ID 20748 |
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Prix d'achat: 10 zeny | Prix de vente: 5 zeny | Poids: 60 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 120 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Capa desgastada que guarda o poder daqueles que morreram corajosamente em batalha. Sebuah mantel legendaris yang digunakan oleh mereka yang bertarung dengan gagah berani dan dikalahkan dalam pertempuran. A legendary manteau that has been worn by those who fought bravely and were killed in battle. A legendary manteau that has been worn by those who fought bravely and were killed in battle. Tous
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
bonus bAspdRate,3+(.@r/2);
bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5+.@r;
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bFlee
Bonus d’Objet
bFlee
Signature:
Description:
Flee + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bVit
Bonus d’Objet
bVit
Signature:
Description:
VIT + n
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bAspd
Bonus d’Objet
bAspd
Signature:
Description:
Attack speed + n
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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