Item Details

Fallen Warrior Manteau ( Manteau_Of_Fallen )

ID 20748 Fallen Warrior Manteau
Fallen Warrior Manteau Buy Price: 10 zeny Sell Price: 5 zeny Weight: 60 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Capa desgastada que guarda o poder daqueles que morreram corajosamente em batalha.
--------------------------
FOR base 90 ou mais:
ATQ +10.
A cada refino: ATQ +2.
--------------------------
AGI base 90 ou mais:
-
Velocidade de ataque +3%.
A cada 2 refinos:
Velocidade de ataque +1%.
Refino +10 ou mais:
Velocidade de ataque +1.
--------------------------
VIT base 90 ou mais:
-
Resistência a propriedade Neutro +3%.
Refino +8 ou mais:
Resistência a propriedade Neutro +3% adicional.
Refino +10 ou mais:
Resistência a propriedade Neutro +4% adicional.
--------------------------
INT base 90 ou mais:
ATQM +10.
A cada refino: ATQM +2.
--------------------------
DES base 90 ou mais:
-
Dano físico a distância +3%.
A cada 2 refinos:
Dano físico a distância +1%.
--------------------------
SOR base 90 ou mais:
-
Dano crítico +5%.
A cada refino:
Dano crítico +1%.
--------------------------
Tipo: Capa
DEF: 20 DEFM: 0
Peso: 60
Nível necessário: 120
Classes: Todas

Sebuah mantel legendaris yang digunakan oleh mereka yang bertarung dengan gagah berani dan dikalahkan dalam pertempuran.
Jika base STR 90 atau lebih ATK + 10. (Tambahan ATK + 2 untuk setiap refine level)
Jika base INT 90 atau lebih MATK + 20. (Tambahan MATK + 3 untuk setiap refine level)
Jika base VIT 90 atau lebih damage dari properti netral berkurang sebesar 3%.( Jika refine +8 akan dapat tambahan pengurangan damage sebesar 3%, jika refine +10 akan dapat pengurangan damage sebesar 4%.)
Jika base AGI 90 atau lebih ASPD +3%.)(Meningkatkan ASPD +1% untuk setiap refine level 2)
(Jika refine level +10 atau lebih ASPD + 1.)
Jika base DEX 90 atau lebih damage serangan jarak jauh meningkat sebesar 3%. (bertambah sebesar 1% untuk setiap 2 refine level.)
Jika base LUK 90 atau lebih damage serangan kritikal bertambah sebesar 5%. (bertambah sebesar 1% untuk setiap refine level)
Jenis : Garment DEF : 20
Berat : 60
Lv. Minimum : 120
Digunakan di : Semua Job

A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Class: Garment
Defense: 20
Weight: 60
Required Level: 120
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.

A legendary manteau that has been worn by those who fought bravely and were killed in battle.
-------------
[For each 2 refine Lv]
Max HP +1%.
Max SP +1%.
-------------
[If STR 90 or higher]
ATK +10.
[For each refine Lv]
ATK +2.
-------------
[If AGI 90 or higher]
ASPD +3%.
[For each 2 refine Lv]
ASPD +1%.
[If refine Lv 10 or higher]
ASPD +1.
-------------
[If VIT 90 or higher]
Resistance to Neutral property damage +3%.
[If refine Lv 8 or higher]
Resistance to Neutral property damage +3%.
[If refine Lv 10 or higher]
Resistance to Neutral property damage +4%.
-------------
[If INT 90 or higher]
Matk +20.
[For each 3 refine Lv]
Matk +3.
-------------
[If DEX 90 or higher]
Long-range physical damage +3%
[For each 2 refine Lv]
Long-range physical damage +1%
-------------
[If LUK 90 or higher]
Critical damage +15%
[For each refine Lv]
Critical damage +1%
-------------
Class: Garment
Defense: 30
Weight: 60
Required Level: 170
Job: All Jobs

All

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
   bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
   bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
   bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
   bonus bAspdRate,3+(.@r/2);
   bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
   bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
   bonus bCritAtkRate,5+.@r;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified