Item Details

Imperial Cart Tornado Suit [1] ( Imperial_Kart_Suit2 )

ID 450067 Imperial Cart Tornado Suit [1]
Imperial Cart Tornado Suit [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 0 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 90
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 125 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Preso na conta.
Feito pela honra de Schwartzwald!
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ATQ +75.
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Refino +7 ou mais:
Velocidade de ataque +5%.
Refino +9 ou mais:
Dano físico +7%.
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Conjunto
[Ilustre Bota Física]
[Ilustre Anel Físico]
[Ilustre Capa Física]
ATQ da arma +2%.
Velocidade de ataque +1.
Dano de [Tornado de Carrinho] +10%.
Soma dos refinos 27 ou mais:
ATQ da arma +3% adicional.
Velocidade de ataque +1 adicional.
Dano de [Tornado de Carrinho] +15% adicional.
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Tipo: Armadura
DEF: 90 DEFM: 0
Peso: 0
Nível necessário: 125
Classes: Bioquímicos e evoluções

Character-Bound

ATK +75
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Jika tingkat tempa +7 atau lebih,
ASPD +5%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik +7%
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Set Bonus
Imperial Cart Tornado Suit [1]
Imperial Attack Ring [1]
Imperial Attack Manteau [1]
Imperial Attack Boots [1]

ASPD +1
ATK +2%

Damage dari skill "Cart Tornado" +10%

Jika total tingkat tempa seluruh item +27 atau lebih,
ASPD +1
ATK +3%

Damage dari skill "Cart Tornado" +15%
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Jenis : Armor
DEF : 90
Berat : 0
Syarat Lv : 125
Job : Geneticist Classes

A noble Geneticist research uniform with the Rune-Midgarts crest engraved on it.

ATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Physical damage +7% on enemies of all sizes

SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
ASPD +1
ATK +2%
Cart Tornado damage +10%

SET BONUS
Imperial Cart Tornado Suit
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional ATK +3%
Additional Cart Tornado damage +15%

Class: Armor DEF: 90
Weight: 0
Required Level: 125
Job: Geneticist Classes

Character Bound.
Noble Geneticist's garment with Rune-Midgard emblem.
_
ATK +75.
_
If refine rate is +7 or higher, ASPD increases (Attack Delay -5%).
If refined to +9 or higher, +7% physical damage to enemies of any type.
_
[When used in conjunction with the Imperial Attack Manteau, Imperial Attack Boots, and Imperial Attack Ring]
ASPD +1, ATK +2%, Cart Tornado damage +10%.
_
[If Imperial Cart Tornado Suit, Imperial Attack Manteau, and Imperial Attack Boots are refined to +27 or higher]
ASPD +1, ATK +3%, Cart Tornado damage +15%.
_
Weight: 0
Required Level: 125
Jobs: Geneticist Jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Non
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Non
Peut être placé dans le stockage ? Non
Peut être placé dans le stockage de guilde ? Non
Peut être envoyé par courrier ? Non
Peut être mis aux enchères ? Non
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,75;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus2 bAddClass,Class_All,7;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAddClass Bonus d’Objet
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié