Elemental Spirits [2] ( Elemental_Spirits )
| ID 540114 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 200 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Livre | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: 100 | Attaque magique: 260 | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 5 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 265 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Classes Quatrièmes. | |||||||||||||||||||||||||||||||||||||||||||||||||
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Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20+5*(.@r/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20+5*(.@r/3);
bonus bMatkRate,(.@r/3);
bonus bMatk,25*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
if (.@r>=9) {
bonus bSMatk,7;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
if (.@r>=12) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,15;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",25;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",25;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",25;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",25;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",25;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",25;
if (.@r>=12) {
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") >= 10 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_TERRA_DRIVE","EM_ELEMENTAL_BUSTER",10,1000;
bonus4 bAutoSpellOnSkill,"EM_DIAMOND_STORM","EM_ELEMENTAL_BUSTER",10,1000;
}
}
}
}
}
}
Références du Script
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
geteleminfo
Commande
geteleminfo
Signature:
Description:
Get info of elemental of attached player or player by char_id.
Other info can be obtained by 'getunitdata' command.
Valid types are:
ELEMINFO_ID Elemental ID (ID unique to elementals unit type)
ELEMINFO_GAMEID Elemental Game ID
ELEMINFO_CLASS Elemental Class (ID defined in elemental_db.yml)
\\
6,1.- End of unit-related commands
\\
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bAutoSpellOnSkill
Bonus d’Objet
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié
Non spécifié |
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