Item Details

Flush Detecting Staff [2] ( F_Ein_BHSTAFF )

ID 640035 Flush Detecting Staff [2]
Flush Detecting Staff [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 120 Emplacements: 2
Type: Arme. Sous-type: Bâtons à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 180 Attaque magique: 350 Portée: 1 Défense: Non spécifié
Niveau d'arme: 5 Niveau d'armure: Non spécifié Niveau d'équipement min.: 250 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: 1 Élément: Neutre Classes: Classes Quatrièmes.

Detecting Staff strengthened by the energy of Mjolnir.

MATK +350, Can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.

If refine rate is 7 or higher,
Matk + 90, reduces variable casting time by 15%.

If refine rate is 9 or higher,
Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.

If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.
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[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.
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Class : Two-handed Staff
Attack : 180
Weight : 120
Weapon Lv : 5
Required Level : 250
Usable by : Arch Mage

Non spécifié

Autorisé dans la boutique d'achat des joueurs: Invoque un monstre: Lié à l'équipement: Restriction d'empilement dans l'inventaire:
Restriction d'empilement dans le chariot: Restriction d'empilement dans le stockage: Restriction d'empilement dans le stockage de guilde: Peut être laché:
Peut être échangé: Peut être échangé avec un partenaire: Peut être vendu à un PNJ: Peut être placé dans le chariot:
Peut être placé dans le stockage: Peut être placé dans le stockage de guilde: Peut être mis dans un courrier: Peut être mis aux enchères:
Délai:
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bMatk,90;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus2 bMagicAddSize,Size_All,20;
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
      bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
      bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
      bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
         bonus2 bSkillAtk,"AG_STORM_CANNON",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
         bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
         bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
         bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
            bonus2 bSkillAtk,"AG_STORM_CANNON",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         }
      }
   }
}
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