Flush Detecting Staff [2] ( F_Ein_BHSTAFF )
ID 640035 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 120 | Emplacements: 2 | ||||||||||||||||||||
Type: Arme. | Sous-type: Bâtons à deux mains | Genre: Les deux | Lieux: Main_Droite + Main_Gauche | |||||||||||||||||||||
Attaque: 180 | Attaque magique: 350 | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||
Niveau d'arme: 5 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 250 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||
Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Classes Quatrièmes. | |||||||||||||||||||||
Detecting Staff strengthened by the energy of Mjolnir. Non spécifié
.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20; bonus2 bSkillAtk,"AG_STORM_CANNON",20; bonus2 bSkillAtk,"AG_ALL_BLOOM",20; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bMatk,90; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAddSize,Size_All,20; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; } } } } Non spécifié Non spécifié Non spécifié |