| 3445 |
2 |
|
bonus bPAtk,2; bonus bAtkRate,10; |
Detail
|
| 3446 |
2 |
|
bonus bPAtk,2; bonus bAtkRate,10; |
Detail
|
| 3447 |
2 |
|
bonus bPAtk,2; bonus bAtkRate,10; |
Detail
|
| 3449 |
2 |
|
bonus bPAtk,2; bonus bAtkRate,10; |
Detail
|
| 3450 |
2 |
|
bonus bMaxHPrate,10; bonus bMaxSPrate,5; |
Detail
|
| 3451 |
2 |
|
autobonus "{ bonus bStr,200; }",50,5000,BF_WEAPON,"{ active_transform 2221,5000; }"; |
Detail
|
| 3452 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-20; if (.@eq >= ... |
Detail
|
| 3453 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNA... |
Detail
|
| 3454 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); .@a = readparam(bInt); bonus2 bResEff,Eff_Bleeding,10000; bonus2 bResEff,Eff_Sl... |
Detail
|
| 3455 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; b... |
Detail
|
| 3456 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; b... |
Detail
|
| 3457 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillUseSP,"NJ_KIRIKAGE",10; if (.@r >= 7) { bonus2 bAddRace,RC_All,30;... |
Detail
|
| 3458 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"KO_HUUMARAN... |
Detail
|
| 3459 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus2 bSkillCool... |
Detail
|
| 3460 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bNoCastCancel; if (.@r >= 7) { bonus bMaxSP,400; bonus2 bAddClass,Class_... |
Detail
|
| 3461 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bIgnoreDefClassRate,Class_Boss,100; if (.@r >= 7) { bonus2 bAddClass,Cl... |
Detail
|
| 3462 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus bVariableCa... |
Detail
|
| 3463 |
2 |
|
.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus bVariableCa... |
Detail
|
| 3466 |
2 |
|
if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; } |
Detail
|
| 3467 |
2 |
|
if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; } |
Detail
|