| 3469 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bUseSPrate,-10; if (.@sum ... |
Detail
|
| 3470 |
2 |
|
bonus bPAtk,3; |
Detail
|
| 3471 |
2 |
|
bonus bSMatk,3; |
Detail
|
| 3472 |
2 |
|
bonus bPAtk,2; bonus bSMatk,2; |
Detail
|
| 3473 |
2 |
|
bonus bMRes,30; |
Detail
|
| 3474 |
2 |
|
bonus bRes,30; |
Detail
|
| 3475 |
2 |
|
bonus bRes,30; |
Detail
|
| 3476 |
2 |
|
bonus bCRate,2; bonus bHPlus,2; |
Detail
|
| 3477 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAllStats,2; if (.@sum >= ... |
Detail
|
| 3478 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bAllStats,2; if (.@sum >= ... |
Detail
|
| 3479 |
2 |
|
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_IGN... |
Detail
|
| 3480 |
2 |
|
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_ST... |
Detail
|
| 3481 |
2 |
|
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_HUND... |
Detail
|
| 3482 |
2 |
|
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_MADN... |
Detail
|
| 3483 |
2 |
|
bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",... |
Detail
|
| 3484 |
2 |
|
bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",... |
Detail
|
| 3485 |
2 |
|
bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",... |
Detail
|
| 3486 |
2 |
|
bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",... |
Detail
|
| 3487 |
2 |
|
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(... |
Detail
|
| 3488 |
2 |
|
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(... |
Detail
|