Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
5089 2 bonus bAllTraitStats,2; Detail
5144 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bStr) >= 120) { bonus bAtkRate,8; bonus2 bAddSize,S... Detail
5145 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bStr) >= 120) { bonus bAtkRate,8; bonus2 bAddSize,S... Detail
5146 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bAgi) >= 120) { bonus bAspdRate,4; bonus bCritAtkRa... Detail
5147 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bAgi) >= 120) { bonus bAspdRate,4; bonus bCritAtkRa... Detail
5148 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bVit) >= 120) { bonus bMaxHPrate,8; bonus bDelayrat... Detail
5149 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bVit) >= 120) { bonus bMaxHPrate,8; bonus bDelayrat... Detail
5150 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bInt) >= 120) { bonus bMatkRate,8; bonus2 bMagicAtk... Detail
5151 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bInt) >= 120) { bonus bMatkRate,8; bonus2 bMagicAtk... Detail
5152 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bAtkRate,8; bonus bLongAtkRat... Detail
5153 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bAtkRate,8; bonus bLongAtkRat... Detail
5154 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bCritAtkRate,10; bonus bAspd,... Detail
5155 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bCritAtkRate,10; bonus bAspd,... Detail
5156 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; bonus2 bSubEle,Ele_Neutral,(min(1... Detail
5157 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus2 bSkillAtk,"SP_SHA",25; bonus2 bSkillAtk,"SP_SPA",25;... Detail
5158 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-3*... Detail
5159 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bMatkRate,3*.@r; Detail
5160 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-2*.@r; Detail
5161 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-3*.@r; Detail
5162 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus bMatkRate,15; bonus2 bSkillCooldown,"SP_CURSEEXPLOSIO... Detail