Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
5089 2 bonus bAllTraitStats,2; Детали
5144 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bStr) >= 120) { bonus bAtkRate,8; bonus2 bAddSize,S... Детали
5145 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bStr) >= 120) { bonus bAtkRate,8; bonus2 bAddSize,S... Детали
5146 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bAgi) >= 120) { bonus bAspdRate,4; bonus bCritAtkRa... Детали
5147 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bAgi) >= 120) { bonus bAspdRate,4; bonus bCritAtkRa... Детали
5148 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bVit) >= 120) { bonus bMaxHPrate,8; bonus bDelayrat... Детали
5149 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bVit) >= 120) { bonus bMaxHPrate,8; bonus bDelayrat... Детали
5150 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bInt) >= 120) { bonus bMatkRate,8; bonus2 bMagicAtk... Детали
5151 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bInt) >= 120) { bonus bMatkRate,8; bonus2 bMagicAtk... Детали
5152 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bAtkRate,8; bonus bLongAtkRat... Детали
5153 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bAtkRate,8; bonus bLongAtkRat... Детали
5154 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bCritAtkRate,10; bonus bAspd,... Детали
5155 2 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r>=9) { if (readparam(bDex) >= 120) { bonus bCritAtkRate,10; bonus bAspd,... Детали
5156 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; bonus2 bSubEle,Ele_Neutral,(min(1... Детали
5157 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus2 bSkillAtk,"SP_SHA",25; bonus2 bSkillAtk,"SP_SPA",25;... Детали
5158 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-3*... Детали
5159 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bMatkRate,3*.@r; Детали
5160 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-2*.@r; Детали
5161 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) bonus bDelayrate,-3*.@r; Детали
5162 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) { bonus bMatkRate,15; bonus2 bSkillCooldown,"SP_CURSEEXPLOSIO... Детали