Item Details

Enriched Elunium Box25 [1] ( Shield_Ring )

ID 32263 Enriched Elunium Box25 [1]
Enriched Elunium Box25 [1] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 40 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Aksesoris Kanan + Aksesoris Kiri
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: Tidak ditentukan
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: Tidak ditentukan Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Um poderoso anel, cujas propriedades especiais vão muito além do que o seu modesto tamanho insinua.
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FOR, INT e DES +5.
Dano físico +5%.
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Ao aprender [Redenção] nv.5:
ATQ +100.
FOR, INT e DES +5 adicional.
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Ao aprender [Aegis Inferi] nv.5:
Pós-conjuração -30%.
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Ao aprender [Consagração] nv.5:
Recarga de [Aegis Inferi] -1,5 segundos.
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Ao aprender [Estocada Precisa] nv.5:
Em [Aegis Inferi]:
Custo de SP -25.
Conjuração variável -0,5 segundos.
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Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Kotak yang berisi 25 Enriched Elunium.
Berat : 0

A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Class: Accessory
Weight: 40
Requires Level: 100
Usable By: All Jobs
Str + 5
Int + 5
Dex + 5
ATK + 5%

If Earth Drive is level 5,
Reduces the global delay of skills by 30%.

If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.

If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional ATK + 100

If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.

A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Class: Accessory
Weight: 40
Requires Level: 100
Usable By: All Jobs
Str + 5
Int + 5
Dex + 5
Atk + 5%

If Earth Drive is level 5,
Reduces the global delay of skills by 30%.

If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.

If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional Atk + 100

If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
bonus bStr,5;
bonus bInt,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("LG_EARTHDRIVE") == 5)
   bonus bDelayrate,-30;
if (getskilllv("LG_INSPIRATION") == 5)
   bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1500;
if (getskilllv("CR_DEVOTION") == 5) {
   bonus bStr,5;
   bonus bInt,5;
   bonus bDex,5;
   bonus bBaseAtk,100;
}
if (getskilllv("LG_PINPOINTATTACK") == 5) {
   bonus2 bSkillVariableCast,"LG_EARTHDRIVE",-500;
   bonus2 bSkillUseSP,"LG_EARTHDRIVE",25;
}
Referensi Skrip
bStr Bonus Item
bStr
Tanda Tangan:
bonus bStr,n;
Deskripsi:
STR + n
bInt Bonus Item
bInt
Tanda Tangan:
bonus bInt,n;
Deskripsi:
INT + n
bDex Bonus Item
bDex
Tanda Tangan:
bonus bDex,n;
Deskripsi:
DEX + n
bAddClass Bonus Item
bAddClass
Tanda Tangan:
bonus2 bAddClass,c,x;
Deskripsi:
+x% physical damage against class c
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Perintah
getskilllv
Tanda Tangan:
getskilllv(<skill id>)
getskilllv("<skill name>")
Deskripsi:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Contoh:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
bSkillCooldown Bonus Item
bSkillCooldown
Tanda Tangan:
bonus2 bSkillCooldown,sk,t;
Deskripsi:
Increases cooldown of skill sk by t milliseconds
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bSkillVariableCast Bonus Item
bSkillVariableCast
Tanda Tangan:
bonus2 bSkillVariableCast,sk,t;
Deskripsi:
Increases variable cast time of skill sk by t milliseconds
bSkillUseSP Bonus Item
bSkillUseSP
Tanda Tangan:
bonus2 bSkillUseSP,sk,n;
Deskripsi:
Decreases SP consumption of skill sk by n
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Referensi Skrip

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Referensi Skrip

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
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