Gaig [2] ( Geige )
| ID 570090 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 200 | Slot: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Alat Musik | Gender: Pria | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||||||||||||||
| Serangan: 100 | Serangan Sihir: 260 | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 5 | Level Armor: Tidak ditentukan | Min. Level Equip: 265 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: 1 | Elemen: Netral | Kelas: Kelas Keempat. | |||||||||||||||||||||||||||||||||||||||||||||||||
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Bendera
Penumpukan
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Penggunaan
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Penundaan
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.@g = getenchantgrade();
.@r = getrefine();
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15+4*(.@r/2);
bonus bMatkRate,(.@r/2);
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",10;
if (.@r>=9) {
bonus bVariableCastrate,-5;
bonus bSMatk,7;
}
}
if (.@r>=12) {
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
if (.@g>=ENCHANTGRADE_A) {
autobonus3 "{ bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,\"TR_METALIC_FURY\",40; bonus2 bIgnoreMResRaceRate,RC_All,15; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-15; }",1000,30000,"TR_SOUNDBLEND";
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,15;
}
}
}
}
Referensi Skrip
getenchantgrade
Perintah
getenchantgrade
Tanda Tangan:
Deskripsi:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bVariableCastrate
Bonus Item
bVariableCastrate
Tanda Tangan:
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
bMatkRate
Bonus Item
bMatkRate
Tanda Tangan:
Deskripsi:
Magical attack power + n%
bMatk
Bonus Item
bMatk
Tanda Tangan:
Deskripsi:
Magical attack power + n
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bMagicAtkEle
Bonus Item
bMagicAtkEle
Tanda Tangan:
Deskripsi:
Increases damage of e element magic by x%
bSMatk
Bonus Item
bSMatk
Tanda Tangan:
Deskripsi:
SMatk + n
autobonus3
Perintah
autobonus3
Tanda Tangan:
Deskripsi:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Contoh:
bIgnoreMResRaceRate
Bonus Item
bIgnoreMResRaceRate
Tanda Tangan:
Deskripsi:
Disregard n% of the target's MRes if the target belongs to race r
bMagicAddEle
Bonus Item
bMagicAddEle
Tanda Tangan:
Deskripsi:
+x% magical damage against element e
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