Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
5163 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bAllStats,10; Detalhes
5164 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHit... Detalhes
5165 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bAtkRate,3*.@r; Detalhes
5166 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bWeaponAtkRa... Detalhes
5168 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHitAdd... Detalhes
5169 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) { bonus bAtkRate,15; bonus2 bSkillAtk,"SG_SUN_WARM",100; b... Detalhes
5170 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_Summoner) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } Detalhes
5171 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (BaseJob == Job_Summoner) { bonus2 bSkillAtk,"SU_PICKYPECK",5*.@r; bonus2 ... Detalhes
5173 2 .@r = getequiprefinerycnt(EQI_SHOES); if (BaseJob == Job_Summoner) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } Detalhes
5174 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (BaseJob == Job_Summoner) bonus2 bSubClass,Class_Boss,2*.@r; Detalhes
5175 2 if (BaseJob == Job_Summoner) { bonus bAtkRate,15; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastra... Detalhes
5176 2 if (BaseJob == Job_Summoner) { bonus bAtkRate,15; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastra... Detalhes
5177 2 if (BaseJob == Job_Summoner) { bonus bDef,150; bonus bMdef,15; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50; bonus2 ... Detalhes
5178 2 if (BaseJob == Job_Summoner) { bonus bDef,150; bonus bMdef,15; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50; bonus2 ... Detalhes
5179 2 if (BaseJob == Job_Summoner) { bonus bMatkRate,15; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bVariableCa... Detalhes
5180 2 if (BaseJob == Job_Summoner) { bonus bMatkRate,15; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bVariableCa... Detalhes
5181 2 bonus bBaseAtk,100; bonus2 bSkillAtk,"KN_BOWLINGBASH",50; Detalhes
5186 2 bonus bStr,15; Detalhes
5187 2 bonus bAgi,15; Detalhes
5188 2 bonus bInt,15; Detalhes