Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
6410 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; Detalhes
6411 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; Detalhes
6412 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; Detalhes
6413 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; Detalhes
6414 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; Detalhes
6415 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,5*.@r; bonus bMatkRate,5*.@r; bonus bReduceDamageReturn,10*.@r; Detalhes
6416 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6417 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6418 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6419 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6420 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6421 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6422 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6423 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; Detalhes
6424 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; Detalhes
6425 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; Detalhes
6426 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; Detalhes
6427 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; Detalhes
6428 2 skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; Detalhes
6429 2 bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMResRaceRate,RC_All,50; bonus2 bRegenPercentHP,3,1000; Detalhes