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Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
8613 2 bonus2 bMagicAtkEle,Ele_Undead,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagic... Detalhes
7 3 bonus2 bAddRace,RC_Dragon,25; Detalhes
8 3 bonus2 bAddRace,RC_Dragon,25; Detalhes
9 3 bonus2 bAddRace,RC_Dragon,25; Detalhes
10 3 bonus2 bAddRace,RC_Dragon,25; Detalhes
11 3 bonus2 bAddRace,RC_Dragon,25; Detalhes
12 3 bonus2 bAddRace,RC_Dragon,25; Detalhes
43 3 bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; Detalhes
55 3 .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,10... Detalhes
67 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalhes
68 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalhes
69 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalhes
70 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalhes
89 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalhes
90 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalhes
91 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalhes
92 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalhes
118 3 bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5); Detalhes
136 3 bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; Detalhes
137 3 bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; Detalhes