Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
8613 2 bonus2 bMagicAtkEle,Ele_Undead,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagic... Detalles
7 3 bonus2 bAddRace,RC_Dragon,25; Detalles
8 3 bonus2 bAddRace,RC_Dragon,25; Detalles
9 3 bonus2 bAddRace,RC_Dragon,25; Detalles
10 3 bonus2 bAddRace,RC_Dragon,25; Detalles
11 3 bonus2 bAddRace,RC_Dragon,25; Detalles
12 3 bonus2 bAddRace,RC_Dragon,25; Detalles
43 3 bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; Detalles
55 3 .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,10... Detalles
67 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalles
68 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalles
69 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalles
70 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Detalles
89 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalles
90 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalles
91 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalles
92 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Detalles
118 3 bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5); Detalles
136 3 bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; Detalles
137 3 bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; Detalles