Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
2657 3 .@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-.@r; bonus2 bSkillAtk... Detalhes
2670 3 bonus bAspdRate,15; bonus2 bCriticalAddRace,RC_Fish,30; bonus2 bAddRace,RC_Fish,25; bonus2 bMagicAddRace,RC_Fish,25; ... Detalhes
2692 3 bonus bDelayrate,-6; Detalhes
2697 3 bonus bAspdRate,10; bonus bMatkRate,10; bonus bHit,10; if (getequiprefinerycnt(EQI_GARMENT) >= 10) { bonus3 bAutoSpel... Detalhes
2698 3 bonus bAspdRate,10; bonus bMatkRate,10; bonus bHit,10; if (getequiprefinerycnt(EQI_GARMENT) >= 10) { bonus3 bAutoSpel... Detalhes
2699 3 bonus bLongAtkRate,10; bonus bAspdRate,10; bonus bAtkRate,10; if (getequiprefinerycnt(EQI_GARMENT) >= 10) { bonus bCr... Detalhes
2700 3 bonus bLongAtkRate,10; bonus bAspdRate,10; bonus bAtkRate,10; if (getequiprefinerycnt(EQI_GARMENT) >= 10) { bonus bCr... Detalhes
2701 3 bonus bMatk,30; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40; if (getequipref... Detalhes
2702 3 bonus bMatk,30; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",40; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",40; if (getequipref... Detalhes
2703 3 bonus bBaseAtk,30; bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bSkillA... Detalhes
2704 3 bonus bBaseAtk,30; bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bSkillA... Detalhes
2705 3 bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1; bonus bMatk,80; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus3 bAutoSpel... Detalhes
2706 3 bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1; bonus bMatk,80; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus3 bAutoSpel... Detalhes
2726 3 bonus2 bSubEle,Ele_Neutral,-2; bonus2 bSubEle,Ele_All,2; bonus bMatk,20; Detalhes
2727 3 bonus bDelayrate,-3; bonus bVariableCastrate,-3; Detalhes
2728 3 bonus bMatk,40; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bSubEle,Ele_All,4; Detalhes
2729 3 bonus2 bSubEle,Ele_Neutral,-4; bonus2 bSubEle,Ele_All,4; bonus bMatk,40; bonus2 bExpAddRace,RC_All,2; Detalhes
2730 3 bonus bDelayrate,-6; bonus bVariableCastrate,-6; Detalhes
2731 3 bonus2 bSubEle,Ele_Neutral,-5; bonus2 bSubEle,Ele_All,5; bonus bMatk,50; bonus2 bExpAddRace,RC_All,2; Detalhes
2732 3 bonus2 bSubEle,Ele_Neutral,-5; bonus2 bSubEle,Ele_All,5; bonus bMatk,50; bonus bNoCastCancel; bonus2 bExpAddRace,RC_A... Detalhes