Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
3286 2 bonus2 bAddRace,RC_All,5; Детали
3287 2 bonus2 bAddRace,RC_All,5; Детали
3290 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= ... Детали
3291 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 2... Детали
3298 2 bonus2 bAddClass,Class_Boss,70; bonus2 bSubClass,Class_Boss,15; Детали
3299 2 bonus2 bAddClass,Class_Boss,70; bonus2 bSubClass,Class_Boss,15; Детали
3300 2 if (getskilllv("WM_GLOOMYDAY") == 5) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; Детали
3301 2 if (getskilllv("WM_GLOOMYDAY") == 5) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; Детали
3302 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2); Детали
3303 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_w... Детали
3304 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_Undead,15; bonus2 bA... Детали
3305 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_w... Детали
3306 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Undead,10; bonus2 bA... Детали
3307 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*... Детали
3308 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*... Детали
3309 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddRace,RC_Plant,10; bonus2 bMagicAddRace,RC_Undead,10; bo... Детали
3310 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10*... Детали
3311 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(... Детали
3312 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapo... Детали
3313 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2); Детали