| 4770 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus3 bAutoSpell,"RK_SONICWAVE",5,50; |
Детали
|
| 4771 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; |
Детали
|
| 4772 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus2 bSkillAtk,\"AB_ADORAM... |
Детали
|
| 4773 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus bDelayrate,-10; autobonus3 "{ bon... |
Детали
|
| 4774 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-5... |
Детали
|
| 4775 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bM... |
Детали
|
| 4776 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bM... |
Детали
|
| 4777 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus3 "{ bonus2 bSkillAtk,\"RL_BANIS... |
Детали
|
| 4778 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"KO_HUUMARANKA",-500; |
Детали
|
| 4779 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) skill "ASC_EDP",5; |
Детали
|
| 4780 |
2 |
|
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"SU_CN_METEOR",-1... |
Детали
|
| 4781 |
2 |
|
bonus bDelayrate,-30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-3000; |
Детали
|
| 4782 |
2 |
|
bonus bAllTraitStats,3; bonus bVariableCastrate,-30; |
Детали
|
| 4783 |
2 |
|
bonus bMaxHP,500; bonus bMaxSP,250; bonus3 bAutoSpell,"NPC_DARKSTRIKE",5,50; |
Детали
|
| 4784 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,7*.@r; |
Детали
|
| 4785 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLuk,3*.@r; bonus bAspdRate,2*.@r; |
Детали
|
| 4862 |
2 |
|
bonus bUnbreakableArmor; |
Детали
|
| 4863 |
2 |
|
bonus bUnbreakableArmor; |
Детали
|
| 4864 |
2 |
|
bonus2 bAddEle,Ele_All,5; bonus2 bMagicAddEle,Ele_All,5; |
Детали
|
| 4865 |
2 |
|
bonus bVit,10; |
Детали
|