Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
4770 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus3 bAutoSpell,"RK_SONICWAVE",5,50; Detalhes
4771 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; Detalhes
4772 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus2 bSkillAtk,\"AB_ADORAM... Detalhes
4773 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus bDelayrate,-10; autobonus3 "{ bon... Detalhes
4774 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-5... Detalhes
4775 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bM... Detalhes
4776 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bM... Detalhes
4777 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus3 "{ bonus2 bSkillAtk,\"RL_BANIS... Detalhes
4778 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"KO_HUUMARANKA",-500; Detalhes
4779 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) skill "ASC_EDP",5; Detalhes
4780 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"SU_CN_METEOR",-1... Detalhes
4781 2 bonus bDelayrate,-30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-3000; Detalhes
4782 2 bonus bAllTraitStats,3; bonus bVariableCastrate,-30; Detalhes
4783 2 bonus bMaxHP,500; bonus bMaxSP,250; bonus3 bAutoSpell,"NPC_DARKSTRIKE",5,50; Detalhes
4784 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,7*.@r; Detalhes
4785 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLuk,3*.@r; bonus bAspdRate,2*.@r; Detalhes
4862 2 bonus bUnbreakableArmor; Detalhes
4863 2 bonus bUnbreakableArmor; Detalhes
4864 2 bonus2 bAddEle,Ele_All,5; bonus2 bMagicAddEle,Ele_All,5; Detalhes
4865 2 bonus bVit,10; Detalhes