Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
6545 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_DIAMONDDUST",(readparam(... Детали
6546 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(b... Детали
6547 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(b... Детали
6548 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Детали
6549 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Детали
6550 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Детали
6551 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Детали
6552 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Детали
6553 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Детали
6554 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Детали
6555 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Детали
6556 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Детали
6557 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Детали
6558 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Детали
6559 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Детали
6560 2 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"MT_AXE_STOMP",40; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; Детали
6561 2 bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",40; bonus2 bSkillAtk,"SHC_ETERNAL_... Детали
6562 2 bonus2 bAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",40; bonus2 bSkillAtk,"SS_FU... Детали
6563 2 bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"MT_TRIPLE_LASER",30; Детали
6564 2 bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",30; Детали