Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
6545 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_DIAMONDDUST",(readparam(... Detalhes
6546 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(b... Detalhes
6547 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_EARTHGRAVE",(readparam(b... Detalhes
6548 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Detalhes
6549 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Detalhes
6550 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Detalhes
6551 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Detalhes
6552 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Detalhes
6553 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bAddSize,Size_All,... Detalhes
6554 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Detalhes
6555 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Detalhes
6556 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Detalhes
6557 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Detalhes
6558 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Detalhes
6559 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus bMatk,30; bonus2 bA... Detalhes
6560 2 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"MT_AXE_STOMP",40; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; Detalhes
6561 2 bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",40; bonus2 bSkillAtk,"SHC_ETERNAL_... Detalhes
6562 2 bonus2 bAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",40; bonus2 bSkillAtk,"SS_FU... Detalhes
6563 2 bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"MT_TRIPLE_LASER",30; Detalhes
6564 2 bonus2 bAddEle,Ele_All,20; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",30; Detalhes