Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
8200 2 bonus bCRate,3; bonus2 bSkillAtk,"DK_DRAGONIC_PIERCE",15; Детали
8201 2 bonus2 bMagicAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER"); Детали
8202 2 bonus2 bSkillAtk,"TR_METALIC_FURY",10; Детали
8203 2 bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15; Детали
8204 2 bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; Детали
8205 2 bonus bSMatk,3; bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",2*getskilllv("SH_COLORS_OF_HYUN_ROK"); Детали
8206 2 bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15; Детали
8207 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade()>=ENCHANTGRADE_A) { b... Детали
8208 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; if (getenchantgrade()>=ENCHANTGRADE_A) { bonus2 bSkill... Детали
8209 2 bonus bBaseAtk,30; bonus bAtkRate,5; bonus2 bSkillAtk,"LG_OVERBRAND",2*(readparam(bStr)/10); Детали
8210 2 bonus bMatk,30; bonus bMatkRate,5; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",2*(readparam(bInt)/10); Детали
8211 2 bonus bAspd,1; bonus bAspdRate,10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",2*(readparam(bAgi)/10); Детали
8212 2 bonus bMaxHP,500; bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",2*(readparam(bVit)/10); Детали
8213 2 bonus bHit,10; bonus bLongAtkRate,10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",2*(readparam(bDex)/10); Детали
8214 2 bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",2*(readparam(bLuk)/10); Детали
8215 2 skill "WL_CRIMSONROCK",5; bonus2 bMagicAtkEle,Ele_Fire,3*(getequiprefinerycnt(EQI_HAND_R)/2); Детали
8216 2 bonus3 bAutoSpell,"WL_CRIMSONROCK",3,50; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(getequiprefinerycnt(EQI_HAND_R)/2); Детали
8217 2 bonus bDelayrate,-10; bonus bFixedCast,-200; bonus2 bSkillCooldown,"NV_FIRSTAID",5000; bonus5 bAutoSpellOnSkill,"NV_F... Детали
8218 2 bonus2 bSkillAtk,"RG_BACKSTAP",20; bonus2 bSkillAtk,"RG_RAID",20; Детали
8219 2 bonus2 bSkillAtk,"AC_DOUBLE",20; bonus2 bSkillAtk,"AC_SHOWER",20; Детали