| 8200 |
2 |
|
bonus bCRate,3; bonus2 bSkillAtk,"DK_DRAGONIC_PIERCE",15; |
Detail
|
| 8201 |
2 |
|
bonus2 bMagicAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER"); |
Detail
|
| 8202 |
2 |
|
bonus2 bSkillAtk,"TR_METALIC_FURY",10; |
Detail
|
| 8203 |
2 |
|
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15; |
Detail
|
| 8204 |
2 |
|
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; |
Detail
|
| 8205 |
2 |
|
bonus bSMatk,3; bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",2*getskilllv("SH_COLORS_OF_HYUN_ROK"); |
Detail
|
| 8206 |
2 |
|
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15; |
Detail
|
| 8207 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade()>=ENCHANTGRADE_A) { b... |
Detail
|
| 8208 |
2 |
|
bonus bLongAtkRate,15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; if (getenchantgrade()>=ENCHANTGRADE_A) { bonus2 bSkill... |
Detail
|
| 8209 |
2 |
|
bonus bBaseAtk,30; bonus bAtkRate,5; bonus2 bSkillAtk,"LG_OVERBRAND",2*(readparam(bStr)/10); |
Detail
|
| 8210 |
2 |
|
bonus bMatk,30; bonus bMatkRate,5; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",2*(readparam(bInt)/10); |
Detail
|
| 8211 |
2 |
|
bonus bAspd,1; bonus bAspdRate,10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",2*(readparam(bAgi)/10); |
Detail
|
| 8212 |
2 |
|
bonus bMaxHP,500; bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",2*(readparam(bVit)/10); |
Detail
|
| 8213 |
2 |
|
bonus bHit,10; bonus bLongAtkRate,10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",2*(readparam(bDex)/10); |
Detail
|
| 8214 |
2 |
|
bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",2*(readparam(bLuk)/10); |
Detail
|
| 8215 |
2 |
|
skill "WL_CRIMSONROCK",5; bonus2 bMagicAtkEle,Ele_Fire,3*(getequiprefinerycnt(EQI_HAND_R)/2); |
Detail
|
| 8216 |
2 |
|
bonus3 bAutoSpell,"WL_CRIMSONROCK",3,50; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(getequiprefinerycnt(EQI_HAND_R)/2); |
Detail
|
| 8217 |
2 |
|
bonus bDelayrate,-10; bonus bFixedCast,-200; bonus2 bSkillCooldown,"NV_FIRSTAID",5000; bonus5 bAutoSpellOnSkill,"NV_F... |
Detail
|
| 8218 |
2 |
|
bonus2 bSkillAtk,"RG_BACKSTAP",20; bonus2 bSkillAtk,"RG_RAID",20; |
Detail
|
| 8219 |
2 |
|
bonus2 bSkillAtk,"AC_DOUBLE",20; bonus2 bSkillAtk,"AC_SHOWER",20; |
Detail
|