Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
5340 3 .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); if (.@r>=21) { ... Детали
5538 3 .@r = (getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT))/3; bonus bMaxHPrate,10; bonus bDelayrate,-... Детали
5546 3 .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); if (.@r>=27) bo... Детали
5569 3 bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; bonus bMaxHP,66*BaseLevel; bonus bMaxSP,6*BaseLevel; Детали
5605 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (readparam(bStr)>=110) bonus2 bAddRace,RC_All... Детали
5607 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (readparam(bDex)>=110) autobonus3 "{ bonus bC... Детали
5609 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAg... Детали
5611 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(... Детали
5613 3 if (readparam(bDex)>=90) { bonus bDelayrate,-10; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10;... Детали
5615 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STR... Детали
5617 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000; ... Детали
5619 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; skill "ALL_ODINS_POWER",1; if (readparam(bDex)>=... Детали
5621 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMatkRate,10; bonus2 bSkillCooldown,"WL_EA... Детали
5623 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (readparam(bVit)>=110) bonus3 bAutoSpellWhenH... Детали
5625 3 bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(b... Детали
5628 3 bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50; bonus3 bAddMonsterDro... Детали
5688 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; Детали
5689 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_HELLINFERNO",10*... Детали
5690 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; Детали
5713 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); Детали